Kawasaki

Switzerland
On FACEIT since 2020 270 matches tracked 61 matches in 30 days
ELO ▼ 134
3,104
30-day peak: 3,300
Rank EU ▼ 1,835 places
#5,462
Switzerland #27 in Switzerland
30 days · prev. #3,627 · best #3,627
Last updated:

How does Kawasaki play?

Rating 1.13 K/R 0.80 ADR 85.5 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 270 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 2.8
Knife kills 2 in 270 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 43x 4K, 2 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%, Win rate at 51%, ELO at 3,043
▼ Got worse
K/R −0.05, Rating −0.05, ADR −4.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.79 (at the start 0.84). Slightly above the average (0.75).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −67 ELO
32 matches · 34% win rate
On Nuke −30 ELO
23 matches · 35% win rate
On Sundays +15 ELO, win rate 41%

Kawasaki loses the most ELO in match 4 of the day: −67 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 47 · Nuke
  3. Highest rating in a match: 2.34 · Ancient

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
49% better than 25%
0.79 better than 63%
83.0 better than 53%
1.11 better than 64%
54% of 293 duels better than 58%
25% of 36 situations better than 13%
Dust 269
55% right on the average
0.83 better than 79%
88.1 better than 77%
1.20 better than 83%
56% of 219 duels better than 69%
37% of 30 situations better than 42%
Ancient55
56% right on the average
0.80 better than 70%
87.3 better than 74%
1.13 better than 72%
53% of 207 duels right on the average
45% of 33 situations better than 69%
Anubis30
53% better than 43%
0.74 better than 43%
82.3 better than 54%
1.01 better than 32%
53% of 111 duels right on the average
38% of 21 situations right on the average
Nuke23
35% better than 4%
0.81 better than 69%
83.9 better than 58%
1.17 better than 76%
54% of 103 duels better than 53%
42% of 12 situations better than 54%
Cache3
67% -
1.00 -
103.8 -
1.37-
71% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kawasaki plays

Across 270 matches Kawasaki averages K/R 0.80, ADR 85.5 and a rating of 1.13. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Ancient with a 56% win rate in 55 matches. In 133 of 270 matches the rating was 1.10 or higher (49%), in 74 it was below 0.90. In 224 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: August 2026 at 1.20. Kawasaki loses the most ELO in match 4 of the day (−67 ELO, win rate 34%). Things go best on Ancient (+317 ELO, win rate 56%). Match no. 2 of the day goes best: 61% win rate, +285 ELO. Got weaker: K/R −0.05, Rating −0.05, ADR −4.0. Unchanged in recent months: Headshots at 48%, Win rate at 51%, ELO at 3,043. Last 30 days: 61 matches, win rate 46%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.