Kawamazu

Kazakhstan
240 matches tracked 46 matches in 30 days
ELO ▼ 1
2,017
30-day peak: 2,018
Rank EU
#231,858
Kazakhstan #9,399 in Kazakhstan
Last updated:

How does Kawamazu play?

Rating 0.96 K/R 0.68 ADR 77.1 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 240 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.4
Knife kills 1 in 240 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 25x 4K, 3 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +4.4, Headshots +4 pp, Win rate +4 pp, ELO +100
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −79 ELO
29 matches · 55% win rate
On Dust 2 −67 ELO
52 matches · 48% win rate
On Tuesdays +3 ELO, win rate 39%

Kawamazu loses the most ELO on Inferno: −79 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Inferno
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
48% better than 37%
0.68 better than 22%
76.5 better than 26%
0.97 better than 29%
54% of 210 duels better than 65%
23% of 40 situations better than 14%
Mirage48
50% right on the average
0.64 better than 10%
74.5 better than 20%
0.90 better than 12%
45% of 215 duels better than 17%
30% of 23 situations better than 26%
Anubis47
49% better than 42%
0.71 better than 37%
80.0 better than 48%
1.01 better than 44%
54% of 189 duels better than 65%
43% of 49 situations better than 63%
Ancient35
43% better than 21%
0.67 better than 18%
74.5 better than 16%
0.92 better than 17%
47% of 163 duels better than 26%
38% of 26 situations better than 54%
Inferno29
55% right on the average
0.67 better than 15%
76.9 better than 23%
0.97 better than 21%
53% of 121 duels right on the average
53% of 19 situations better than 80%
Cache18
67% -
0.75 -
78.0 -
1.06-
59% of 82 duels -
13% of 15 situations -
Nuke10
40% -
0.74 -
86.5 -
0.97-
46% of 39 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kawamazu plays

Across 240 matches Kawamazu averages K/R 0.68, ADR 77.1 and a rating of 0.96. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 53% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 68 of 240 matches the rating was 1.10 or higher (28%), in 114 it was below 0.90. In 199 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. Kawamazu loses the most ELO on Inferno (−79 ELO, win rate 55%). Things go best on Ancient (+67 ELO, win rate 43%). Improved over the last three months: K/R +0.05, Rating +0.10, ADR +4.4, Headshots +4 pp, Win rate +4 pp, ELO +100. Last 30 days: 46 matches, win rate 48%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.