Kawaihikys

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On FACEIT since 2025 101 matches tracked 20 matches in 30 days
Last updated:

How does Kawaihikys play?

Rating 1.19 K/R 0.82 ADR 82.2 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 101 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 35% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
ClutcherMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 9

Compared with 1,528 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 64%+14 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 81%
Clutch kills per match 3.1+1.5 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.30+0.29 · Ø 1.01 better than 98%
Pistol kills per match 2.7
Knife kills 6 in 101 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.2%).

2K rounds 15.7%+2.5 pp · Ø 13.2% better than 94%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 86%
MVPs per match 2.4+0.1 · Ø 2.3 better than 69%
4Ks and aces 18x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 2.5−1.9 · Ø 4.4 better than 13%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.14, Win rate +28 pp, ELO +383
= Stayed the same
ADR at 82.2
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
21 matches · 43% win rate
In match 1 of the day −23 ELO
32 matches · 50% win rate
Between 12:00 and 18:00 −44 ELO, win rate 47%

Kawaihikys loses the most ELO on Mirage: −23 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.31 · Nuke

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient26
69% better than 96%
0.85 better than 95%
84.0 better than 70%
1.25 better than 99%
60% of 62 duels better than 95%
44% of 34 situations better than 65%
Nuke23
52% better than 41%
0.90 better than 92%
87.8 better than 74%
1.28 better than 93%
67% of 46 duels better than 98%
36% of 28 situations better than 46%
Mirage21
43% better than 22%
0.77 better than 69%
78.1 better than 40%
1.07 better than 69%
49% of 49 duels better than 41%
22% of 18 situations better than 13%
Anubis13
54% -
0.80 -
79.6 -
1.15-
71% of 21 duels -
23% of 13 situations -
Dust 27
43% -
0.75 -
75.5 -
1.10-
42% of 12 duels -
20% of 5 situations -
Inferno6
67% -
0.72 -
77.7 -
1.19-
50% of 4 duels -
40% of 5 situations -
Cache5
60% -
0.82 -
84.5 -
1.14-
100% of 4 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kawaihikys plays

Across 101 matches Kawaihikys averages K/R 0.82, ADR 82.2 and a rating of 1.19. Biggest strength: Opening duels won at 64%, better than 99% of level 9 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 9 players. Averages 18.4 kills per match with 46% headshots. The strongest map is Ancient with a 69% win rate in 26 matches. In 61 of 101 matches the rating was 1.10 or higher (60%), in 19 it was below 0.90. In 75 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.27. Kawaihikys loses the most ELO on Mirage (−23 ELO, win rate 43%). Match no. 3 of the day goes best: 60% win rate, +26 ELO. Improved over the last three months: K/R +0.04, Rating +0.14, Win rate +28 pp, ELO +383. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 82.2. Last 30 days: 20 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.