Katsonek

Poland
181 matches tracked 33 matches in 30 days
Last updated:

How does Katsonek play?

Rating 0.77 K/R 0.58 ADR 67.6 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 28%
Rating distribution from 181 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 6% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 52%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average.
Entry
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 2

Compared with 581 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (48%).

Rounds with first kill 11%+1 pp · Ø 10% better than 77%
Opening duels won 42%−6 pp · Ø 48% better than 20%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 29%
Clutch 1v2 won 16%−3 pp · Ø 19% better than 33%
Clutch kills per match 1.1−0.4 · Ø 1.5 better than 17%

Weapons and aim

Weakness
Where do the kills come from?

0.74 K/D and so clearly below the average (0.92).

Headshot rate 31%−9 pp · Ø 40% better than 12%
AWP share of kills 18%+8 pp · Ø 10% better than 75%
K/D 0.74−0.18 · Ø 0.92 better than 11%
Pistol kills per match 1.6
Knife kills 1 in 181 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (12.1%).

2K rounds 10.0%−2.1 pp · Ø 12.1% better than 16%
3K rounds 2.7%−0.8 pp · Ø 3.5% better than 30%
MVPs per match 1.7−0.2 · Ø 1.9 better than 33%
4Ks and aces 8x 4K, 1 ace in 100 matches

Utility and deaths

Weakness
Nades, flashes and deaths

18% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 18%−16 pp · Ø 34% better than 1%
Utility damage per round 1.4−1.9 · Ø 3.3 better than 10%
Enemies flashed per round 0.17−0.01 · Ø 0.18 better than 40%
Deaths per round 79%+5 pp · Ø 74% better than 10%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
ELO +106
= Stayed the same
K/R at 0.58, Rating at 0.78, ADR at 67.3, Headshots at 31%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: September 2026 with 0.61. Last 3 months: 0.58 (at the start 0.57). Well below the average (0.68).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −134 ELO
29 matches · 41% win rate
On Ancient −130 ELO
21 matches · 38% win rate
On Tuesdays −79 ELO, win rate 39%

Katsonek loses the most ELO in match 3 of the day: −134 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.65 · Anubis

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
46% better than 45%
0.60 better than 22%
69.0 better than 27%
0.80 better than 17%
48% of 315 duels better than 57%
56% of 18 situations better than 91%
Anubis48
50% right on the average
0.58 better than 17%
68.2 better than 23%
0.78 better than 15%
40% of 265 duels better than 17%
28% of 18 situations better than 29%
Mirage41
51% better than 64%
0.56 better than 13%
64.4 better than 14%
0.75 better than 10%
38% of 234 duels better than 12%
35% of 17 situations better than 46%
Ancient21
38% better than 15%
0.55 better than 15%
68.4 better than 30%
0.72 better than 11%
37% of 122 duels better than 15%
25% of 12 situations better than 24%
Inferno7
57% -
0.62 -
72.8 -
0.82-
48% of 29 duels -
38% of 8 situations -
Nuke7
43% -
0.58 -
62.0 -
0.74-
50% of 34 duels -
25% of 8 situations -
Cache5
60% -
0.59 -
68.2 -
0.72-
54% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Katsonek plays

Across 181 matches Katsonek averages K/R 0.58, ADR 67.6 and a rating of 0.77. Biggest strength: Rounds with first kill at 11%, better than 77% of level 2 players. Most room to improve: Utility hit rate at 18%, better than only 1% of level 2 players. Averages 13.3 kills per match with 31% headshots. The strongest map is Mirage with a 51% win rate in 41 matches. In 20 of 181 matches the rating was 1.10 or higher (11%), in 130 it was below 0.90. In 100 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 0.81. Katsonek loses the most ELO in match 3 of the day (−134 ELO, win rate 41%). Things go best in match 2 of the day (+177 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +177 ELO. Improved over the last three months: ELO +106. Unchanged in recent months: K/R at 0.58, Rating at 0.78, ADR at 67.3, Headshots at 31%, Win rate at 47%. Last 30 days: 33 matches, win rate 45%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.