Kato-nosound

Poland
82 matches tracked
Last updated:

How does Kato-nosound play?

Rating 0.91 K/R 0.66 ADR 73.2 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 40%
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Weakness
Where do the kills come from?

25% headshots and so well below the average (45%).

Headshot rate 25%−20 pp · Ø 45% better than 1%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 0.87−0.13 · Ø 1.00 better than 13%
Pistol kills per match 1.7
Knife kills 3 in 82 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.0%).

2K rounds 11.7%−1.3 pp · Ø 13.0% better than 20%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 44%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 10x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 1.2−2.9 · Ø 4.1 better than 2%
Enemies flashed per round 0.04−0.22 · Ø 0.26 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
Whether Kato-nosound is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.99 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 74%
0.66 better than 23%
72.2 better than 18%
0.93 better than 27%
42% of 140 duels better than 12%
31% of 13 situations better than 32%
Dust 220
40% better than 18%
0.74 better than 65%
79.9 better than 57%
1.02 better than 62%
42% of 104 duels better than 13%
64% of 11 situations better than 96%
Anubis14
50% -
0.60 -
70.2 -
0.80-
41% of 85 duels -
29% of 7 situations -
Cache9
56% -
0.59 -
68.6 -
0.80-
37% of 49 duels -
50% of 2 situations -
Ancient7
71% -
0.64 -
69.5 -
0.91-
44% of 43 duels -
25% of 4 situations -
Inferno3
100% -
0.66 -
77.6 -
0.93-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kato-nosound plays

Across 82 matches Kato-nosound averages K/R 0.66, ADR 73.2 and a rating of 0.91. Most room to improve: Headshot rate at 25%, better than only 1% of level 6 players. Averages 14.4 kills per match with 25% headshots. The strongest map is Mirage with a 56% win rate in 27 matches. In 23 of 82 matches the rating was 1.10 or higher (28%), in 41 it was below 0.90. In 82 matches with detailed stats: 10 4Ks and 2 aces. Things go best on Dust 2 (+26 ELO, win rate 40%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.