Katkamee

France
On FACEIT since 2020 164 matches tracked 22 matches in 30 days
ELO ▼ 1
3,137
30-day peak: 3,199
Rank EU ▼ 1,210 places
#4,713
France #113 in France
30 days · prev. #3,503 · best #3,503
Last updated:

How does Katkamee play?

Rating 1.21 (from 159 matches) K/R 0.86 ADR 87.5 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 159 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 15%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.24+0.19 · Ø 1.05 better than 88%
Pistol kills per match 2.6
Knife kills 1 in 164 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 68%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 26x 4K, 2 aces in 103 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 8%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.13, ADR −9.3, Headshots −2 pp, Win rate −8 pp, ELO −190

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.95. Last 3 months: 0.82 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
34 matches · 44% win rate
Between 12:00 and 18:00 +41 ELO, win rate 49%
On Saturdays +148 ELO, win rate 50%

Katkamee loses the most ELO on Mirage: −34 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Cache
  2. Most kills in a match: 41 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
47% better than 21%
0.86 better than 87%
89.6 better than 82%
1.21 better than 85%
57% of 212 duels better than 74%
15% of 27 situations better than 4%
Mirage34
44% better than 11%
0.84 better than 82%
86.7 better than 71%
1.19 better than 83%
58% of 175 duels better than 80%
38% of 16 situations better than 47%
Nuke22
64% better than 69%
0.88 better than 88%
87.5 better than 74%
1.23 better than 87%
59% of 80 duels better than 77%
27% of 11 situations better than 20%
Anubis19
68% better than 88%
0.84 better than 85%
85.9 better than 70%
1.20 better than 87%
63% of 78 duels better than 94%
43% of 14 situations better than 61%
Inferno19
58% better than 35%
0.84 better than 70%
87.9 better than 63%
1.21 better than 70%
63% of 79 duels better than 84%
46% of 13 situations better than 69%
Cache15
80% better than 96%
0.87 better than 83%
89.7 better than 70%
1.25 better than 86%
66% of 62 duels better than 94%
25% of 8 situations better than 19%
Ancient12
58% -
0.84 -
81.6 -
1.26-
70% of 40 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Katkamee plays

Across 164 matches Katkamee averages K/R 0.86 and ADR 87.5; the rating across the 159 rated matches is 1.21. Biggest strength: Rating at 1.21, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 47% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 90 of 159 matches the rating was 1.10 or higher (57%), in 32 it was below 0.90. In 103 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: June 2026 at 1.35. Katkamee loses the most ELO on Mirage (−34 ELO, win rate 44%). Things go best on Dust 2 (+71 ELO, win rate 47%). Match no. 1 of the day goes best: 61% win rate, +320 ELO. Got weaker: K/R −0.09, Rating −0.13, ADR −9.3, Headshots −2 pp, Win rate −8 pp, ELO −190. Last 30 days: 22 matches, win rate 50%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.