Kaspersk1

Finland
234 matches tracked 44 matches in 30 days
Last updated:

How does Kaspersk1 play?

Rating 0.95 K/R 0.68 ADR 76.2 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 234 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average.
Entry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 83%
Opening duels won 52%+3 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 44%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 11%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 34%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (43%).

Headshot rate 37%−6 pp · Ø 43% better than 23%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 0.960.00 · Ø 0.96 right on the average
Pistol kills per match 1.7
Knife kills 2 in 234 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so slightly below the average (12.8%).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 39%
3K rounds 3.4%−0.2 pp · Ø 3.6% better than 47%
MVPs per match 2.0−0.1 · Ø 2.1 better than 47%
4Ks and aces 21x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 9%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.26+0.02 · Ø 0.24 better than 58%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
ADR +5.0
= Stayed the same
K/R at 0.68, Rating at 0.96
▼ Got worse
Headshots −5 pp, Win rate −3 pp, ELO −67

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.68 (at the start 0.67). Just below the average (0.70).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −63 ELO
42 matches · 50% win rate
On Inferno −52 ELO
28 matches · 46% win rate
On Thursdays −2 ELO, win rate 43%

Kaspersk1 loses the most ELO on Nuke: −63 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Highest rating in a match: 2.48 · Mirage
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
51% better than 58%
0.70 better than 55%
80.4 better than 65%
0.98 better than 62%
53% of 260 duels better than 76%
34% of 35 situations better than 44%
Dust 246
54% better than 65%
0.64 better than 23%
72.8 better than 25%
0.93 better than 43%
54% of 181 duels better than 81%
29% of 24 situations better than 24%
Nuke42
50% better than 45%
0.71 right on the average
80.0 better than 65%
0.98 better than 55%
48% of 180 duels better than 45%
32% of 37 situations better than 30%
Anubis28
57% better than 78%
0.59 better than 7%
68.3 better than 8%
0.88 better than 22%
39% of 135 duels better than 7%
39% of 23 situations better than 58%
Inferno28
46% better than 32%
0.67 better than 49%
75.3 better than 50%
0.95 better than 56%
52% of 109 duels better than 72%
36% of 22 situations better than 46%
Mirage28
64% better than 94%
0.72 better than 65%
76.4 better than 48%
0.98 better than 59%
55% of 182 duels better than 84%
38% of 13 situations right on the average
Cache7
43% -
0.69 -
79.3 -
1.01-
52% of 44 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kaspersk1 plays

Across 234 matches Kaspersk1 averages K/R 0.68, ADR 76.2 and a rating of 0.95. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 4 players. Most room to improve: Utility hit rate at 26%, better than only 9% of level 4 players. Averages 14.8 kills per match with 37% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 65 of 234 matches the rating was 1.10 or higher (28%), in 106 it was below 0.90. In 154 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. Kaspersk1 loses the most ELO on Nuke (−63 ELO, win rate 50%). Things go best on Anubis (+102 ELO, win rate 57%). Improved over the last three months: ADR +5.0. Got weaker: Headshots −5 pp, Win rate −3 pp, ELO −67. Unchanged in recent months: K/R at 0.68, Rating at 0.96. Last 30 days: 44 matches, win rate 57%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.