Kaskyr_002

Kazakhstan
120 matches tracked 20 matches in 30 days
Last updated:

How does Kaskyr_002 play?

Rating 0.98 (from 99 matches) K/R 0.71 ADR 76.8 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 99 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 8%
AWP share of kills 39%+28 pp · Ø 11% better than 98%
K/D 1.00+0.02 · Ø 0.98 better than 59%
Pistol kills per match 2.8
Knife kills 3 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so slightly below the average (12.9%).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 23%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 35%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 70%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.98, Headshots at 36%, ELO at 1,517
▼ Got worse
K/R −0.07, ADR −4.7, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Just below the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
20 matches · 45% win rate
On Dust 2 −7 ELO
35 matches · 54% win rate

Kaskyr_002 loses the most ELO in match 2 of the day: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.74 · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 77%
0.71 right on the average
77.7 better than 46%
1.00 better than 57%
57% of 159 duels better than 86%
17% of 24 situations better than 6%
Dust 235
54% better than 64%
0.74 better than 63%
80.4 better than 58%
1.03 better than 64%
61% of 168 duels better than 96%
42% of 26 situations better than 61%
Ancient17
35% better than 9%
0.64 better than 10%
67.8 better than 2%
0.87-
53% of 59 duels better than 67%
33% of 15 situations better than 38%
Anubis15
53% right on the average
0.70 better than 41%
75.1 better than 25%
0.92-
64% of 66 duels better than 97%
40% of 10 situations better than 53%
Nuke5
60% -
0.90 -
86.9 -
1.19-
47% of 17 duels -
33% of 6 situations -
Inferno4
25% -
0.88 -
91.0 -
1.31-
54% of 13 duels -
0% of 3 situations -
Cache3
33% -
0.46 -
53.6 -
0.64-
31% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kaskyr_002 plays

Across 120 matches Kaskyr_002 averages K/R 0.71 and ADR 76.8; the rating across the 99 rated matches is 0.98. Biggest strength: Opening duels won at 58%, better than 97% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 8% of level 7 players. Averages 16.4 kills per match with 37% headshots. The strongest map is Mirage with a 58% win rate in 40 matches. In 37 of 99 matches the rating was 1.10 or higher (37%), in 42 it was below 0.90. In 98 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. Kaskyr_002 loses the most ELO in match 2 of the day (−30 ELO, win rate 45%). Things go best on Mirage (+6 ELO, win rate 58%). Got weaker: K/R −0.07, ADR −4.7, Win rate −9 pp. Unchanged in recent months: Rating at 0.98, Headshots at 36%, ELO at 1,517. Last 30 days: 20 matches, win rate 45%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.