KasTTrati

Poland
On FACEIT since 2024 117 matches tracked 19 matches in 30 days
ELO ▼ 41
2,244
30-day peak: 2,285
Rank EU
#118,656
Poland #6,500 in Poland
Last updated:

How does KasTTrati play?

Rating 1.10 K/R 0.80 ADR 91.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 117 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 18x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +165
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 90.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −74 ELO
32 matches · 31% win rate
On Mirage −49 ELO
49 matches · 41% win rate
Between 0:00 and 6:00 −92 ELO, win rate 41%

KasTTrati loses the most ELO in match 2 of the day: −74 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 42 · Inferno
  3. Highest rating in a match: 2.41 · Inferno

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
41% better than 15%
0.81 better than 81%
93.0 better than 93%
1.10 better than 74%
55% of 301 duels better than 74%
52% of 23 situations better than 84%
Anubis20
60% better than 79%
0.81 better than 85%
89.8 better than 91%
1.15 better than 87%
55% of 86 duels better than 71%
27% of 11 situations better than 26%
Ancient15
33% better than 5%
0.78 better than 68%
94.7 better than 95%
1.03 right on the average
47% of 73 duels better than 27%
17% of 12 situations better than 7%
Cache9
67% -
0.71 -
84.2 -
0.99-
49% of 37 duels -
0% of 1 situations -
Inferno9
67% -
0.95 -
98.8 -
1.37-
59% of 49 duels -
64% of 11 situations -
Dust 26
33% -
0.72 -
86.1 -
0.94-
42% of 31 duels -
0% of 5 situations -
Nuke6
50% -
0.63 -
76.4 -
0.89-
63% of 19 duels -
50% of 2 situations -
Vertigo3
67% -
0.81 -
90.3 -
1.05-
87% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How KasTTrati plays

Across 117 matches KasTTrati averages K/R 0.80, ADR 91.4 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 91.4, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 54 of 117 matches the rating was 1.10 or higher (46%), in 44 it was below 0.90. In 72 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.19. KasTTrati loses the most ELO in match 2 of the day (−74 ELO, win rate 31%). Things go best in match 3 of the day (±0 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −39 ELO. Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +165. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 90.5. Last 30 days: 19 matches, win rate 37%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.