Karwat

South Korea
89 matches tracked 19 matches in 30 days
Last updated:

How does Karwat play?

Rating 1.07 K/R 0.79 ADR 86.8 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 89 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average.
EntryDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+6 pp · Ø 49% better than 87%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.08+0.11 · Ø 0.97 better than 78%
Pistol kills per match 3.1
Knife kills 1 in 89 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (12.8%).

2K rounds 14.7%+1.9 pp · Ø 12.8% better than 85%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 17x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 50%+14 pp · Ø 36% better than 99%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 19%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether Karwat is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −71 ELO
27 matches · 37% win rate

Karwat loses the most ELO in match 1 of the day: −71 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.79 · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
61% better than 83%
0.82 better than 87%
89.5 better than 90%
1.15 better than 89%
56% of 180 duels better than 81%
32% of 22 situations better than 33%
Ancient15
53% better than 60%
0.77 better than 73%
84.9 better than 75%
1.05 better than 69%
56% of 64 duels better than 80%
22% of 9 situations better than 15%
Anubis15
27% better than 2%
0.74 better than 61%
81.2 better than 58%
0.99 better than 46%
57% of 75 duels better than 83%
20% of 10 situations better than 12%
Dust 212
33% -
0.75 -
86.2 -
1.00-
50% of 58 duels -
20% of 5 situations -
Cache4
25% -
0.80 -
81.2 -
1.08-
52% of 21 duels -
0% of 1 situations -
Nuke4
25% -
0.79 -
90.4 -
1.07-
54% of 26 duels -
57% of 7 situations -
Inferno3
0% -
0.82 -
98.5 -
0.96-
50% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Karwat plays

Across 89 matches Karwat averages K/R 0.79, ADR 86.8 and a rating of 1.07. Biggest strength: Utility hit rate at 50%, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 8 players. Averages 17.3 kills per match with 45% headshots. The strongest map is Mirage with a 61% win rate in 36 matches. In 34 of 89 matches the rating was 1.10 or higher (38%), in 32 it was below 0.90. In 89 matches with detailed stats: 17 4Ks and 2 aces. Karwat loses the most ELO in match 1 of the day (−71 ELO, win rate 37%). Things go best on Mirage (+73 ELO, win rate 61%). Last 30 days: 19 matches, win rate 53%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.