KarrK

Finland
250 matches tracked 57 matches in 30 days
Last updated:

How does KarrK play?

Rating 0.93 K/R 0.67 ADR 74.2 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 250 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 2%−8 pp · Ø 10% better than 15%
K/D 0.92−0.10 · Ø 1.02 better than 17%
Pistol kills per match 2.5
Knife kills 2 in 250 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 9%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 37x 4K, 2 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 45%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 43%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.09, ADR +4.4, Headshots +2 pp, Win rate +4 pp, ELO +177
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.68 (at the start 0.63). Slightly below the average (0.73).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
87 matches · 47% win rate
On Anubis −74 ELO
36 matches · 44% win rate
Between 18:00 and 24:00 −102 ELO, win rate 40%
On Tuesdays −146 ELO, win rate 39%

KarrK loses the most ELO on Mirage: −92 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Highest rating in a match: 2.44 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
47% better than 35%
0.64 better than 11%
69.0 better than 6%
0.90 better than 13%
45% of 290 duels better than 18%
44% of 72 situations better than 67%
Ancient66
53% better than 57%
0.68 better than 25%
76.8 better than 29%
0.94 better than 25%
42% of 260 duels better than 9%
38% of 32 situations right on the average
Anubis36
44% better than 26%
0.71 better than 37%
77.3 better than 31%
0.98 better than 33%
44% of 147 duels better than 14%
30% of 23 situations better than 32%
Nuke31
45% better than 17%
0.67 better than 16%
74.8 better than 21%
0.94 better than 18%
50% of 125 duels better than 35%
47% of 19 situations better than 72%
Cache14
29% -
0.67 -
83.3 -
0.92-
48% of 62 duels -
58% of 12 situations -
Dust 210
60% -
0.72 -
76.8 -
1.03-
49% of 41 duels -
80% of 5 situations -
Inferno4
0% -
0.56 -
68.6 -
0.72-
52% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KarrK plays

Across 250 matches KarrK averages K/R 0.67, ADR 74.2 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 9 players. Most room to improve: Damage per round (ADR) at 74.2, better than only 14% of level 9 players. Averages 14.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 68 of 250 matches the rating was 1.10 or higher (27%), in 120 it was below 0.90. In 191 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. KarrK loses the most ELO on Mirage (−92 ELO, win rate 47%). Things go best on Ancient (+168 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, +15 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +4.4, Headshots +2 pp, Win rate +4 pp, ELO +177. Last 30 days: 57 matches, win rate 47%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.