Kapoli_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).
Compared with 911 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (50%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average52% headshots and so well above the average (45%).
Impact
Weakness1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.68 (at the start 0.62). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.00. Last 3 months: 0.96 (at the start 0.85). Slightly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 77.6. Last 3 months: 74.6 (at the start 67.8). Slightly below the average (79.4).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 54% (at the start 49%). Well above the average (45%).
Matches won (win rate)
Best month: August 2026 with 47%. Last 3 months: 45% (at the start 43%). Well below the average (51%).
Best month: September 2026 with 1,372. Last 3 months: 1,321 (at the start 1,169).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kapoli_ loses the most ELO from match 5 of the day: +22 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.21 · Ancient
- Most kills in a match: 39 · Cache
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kapoli_ plays
Across 180 matches Kapoli_ averages K/R 0.66, ADR 72.5 and a rating of 0.93. Biggest strength: Headshot rate at 52%, better than 85% of level 6 players. Most room to improve: Opening duels won at 41%, better than only 3% of level 6 players. Averages 14.8 kills per match with 52% headshots. The strongest map is Ancient with a 72% win rate in 25 matches. In 44 of 180 matches the rating was 1.10 or higher (24%), in 90 it was below 0.90. In 124 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. Kapoli_ loses the most ELO from match 5 of the day (+22 ELO, win rate 38%). Things go best on Mirage (+54 ELO, win rate 49%). Match no. 2 of the day goes best: 49% win rate, +81 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +6.8, Headshots +5 pp, ELO +152. Unchanged in recent months: Win rate at 45%. Last 30 days: 35 matches, win rate 43%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.