Kapaskaa

Hungary
138 matches tracked 20 matches in 30 days
Last updated:

How does Kapaskaa play?

Rating 0.98 K/R 0.69 ADR 77.2 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.3
Knife kills 2 in 138 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 14x 4K, 1 ace in 108 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 77.4, Headshots at 40%
▼ Got worse
Rating −0.05, Win rate −12 pp, ELO −195

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −90 ELO
45 matches · 44% win rate
On Mirage −30 ELO
23 matches · 48% win rate
On Tuesdays −90 ELO, win rate 33%

Kapaskaa loses the most ELO in match 1 of the day: −90 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.38 · Dust 2
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
64% better than 88%
0.75 better than 57%
82.5 better than 61%
1.06 better than 61%
45% of 118 duels better than 20%
35% of 23 situations better than 42%
Anubis29
48% better than 40%
0.71 better than 37%
76.5 better than 28%
1.01 better than 44%
46% of 110 duels better than 21%
23% of 22 situations better than 16%
Mirage23
48% better than 39%
0.68 better than 23%
77.2 better than 34%
0.98 better than 34%
42% of 73 duels better than 9%
45% of 11 situations better than 72%
Inferno15
40% better than 15%
0.63 better than 8%
74.7 better than 14%
0.90 better than 7%
42% of 66 duels better than 6%
0% of 5 situations better than 1%
Cache12
42% -
0.64 -
77.5 -
0.91-
50% of 30 duels -
0% of 4 situations -
Nuke12
50% -
0.59 -
66.2 -
0.85-
42% of 36 duels -
50% of 4 situations -
Ancient11
45% -
0.67 -
75.7 -
0.96-
33% of 30 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kapaskaa plays

Across 138 matches Kapaskaa averages K/R 0.69, ADR 77.2 and a rating of 0.98. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 40% headshots. The strongest map is Dust 2 with a 64% win rate in 36 matches. In 50 of 138 matches the rating was 1.10 or higher (36%), in 54 it was below 0.90. In 108 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. Kapaskaa loses the most ELO in match 1 of the day (−90 ELO, win rate 44%). Things go best on Dust 2 (+30 ELO, win rate 64%). Got weaker: Rating −0.05, Win rate −12 pp, ELO −195. Unchanged in recent months: K/R at 0.69, ADR at 77.4, Headshots at 40%. Last 30 days: 20 matches, win rate 35%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.