KapT5xfN0d

SK
On FACEIT since 2021 192 matches tracked 64 matches in 30 days
Last updated:

How does KapT5xfN0d play?

Rating 1.07 K/R 0.75 ADR 79.1 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 192 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 57%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.14+0.11 · Ø 1.03 better than 77%
Pistol kills per match 2.7
Knife kills 1 in 192 matches

Impact

Average
Damage and big rounds

3.7 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 48%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 64%
MVPs per match 3.7+1.4 · Ø 2.3 better than 99%
4Ks and aces 20x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 51%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +4.1, ELO +125
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −15 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
48 matches · 52% win rate
On Thursdays −51 ELO, win rate 33%

KapT5xfN0d loses the most ELO on Mirage: −4 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Mirage
  2. Highest rating in a match: 2.42 · Ancient
  3. Longest win streak: 5 wins in a row · Mst_pistolmap_ver2.0_noheadarmor

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% right on the average
0.80 better than 73%
84.2 better than 63%
1.12 better than 73%
48% of 186 duels better than 29%
52% of 25 situations better than 86%
Ancient39
46% better than 26%
0.76 better than 55%
82.1 better than 51%
1.06 better than 56%
63% of 147 duels better than 95%
32% of 19 situations better than 33%
Dust 236
58% better than 75%
0.76 better than 56%
78.8 better than 35%
1.09 better than 64%
51% of 114 duels better than 45%
37% of 35 situations better than 45%
Fistmap15
80% -
0.61 -
66.8 -
1.00-
61% of 290 duels -
61% of 290 situations -
Anubis14
43% -
0.73 -
75.6 -
1.06-
55% of 42 duels -
67% of 6 situations -
Nuke10
20% -
0.67 -
76.3 -
0.92-
43% of 42 duels -
17% of 6 situations -
Cache9
44% -
0.86 -
89.7 -
1.23-
53% of 32 duels -
36% of 11 situations -
Aim_map_faceit7
57% -
0.51 -
58.3 -
0.84-
51% of 169 duels -
51% of 169 situations -
Inferno6
50% -
0.85 -
84.6 -
1.21-
67% of 21 duels -
29% of 7 situations -
Mst_pistolmap_ver2.0_noheadarmor4
50% -
0.55 -
58.1 -
0.91-
55% of 80 duels -
55% of 80 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KapT5xfN0d plays

Across 192 matches KapT5xfN0d averages K/R 0.75, ADR 79.1 and a rating of 1.07. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 56% headshots. The strongest map is Fistmap with a 80% win rate in 15 matches. In 82 of 192 matches the rating was 1.10 or higher (43%), in 61 it was below 0.90. In 110 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.19. KapT5xfN0d loses the most ELO on Mirage (−4 ELO, win rate 52%). Things go best on Dust 2 (+124 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, −9 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +4.1, ELO +125. Got weaker: Headshots −15 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 64 matches, win rate 56%, net ELO +182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.