KannikSinner

Ukraine
On FACEIT since 2020 340 matches tracked 57 matches in 30 days
Last updated:

How does KannikSinner play?

Rating 0.90 K/R 0.67 ADR 75.0 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 340 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.88−0.12 · Ø 1.00 better than 9%
Pistol kills per match 2.6
Knife kills 5 in 340 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 29x 4K, 4 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp, ELO +102
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 75.5
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −180 ELO
29 matches · 24% win rate
Between 12:00 and 18:00 −129 ELO, win rate 39%
On Mondays −71 ELO, win rate 39%

KannikSinner loses the most ELO on Cache: −180 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
57% better than 73%
0.66 better than 21%
74.9 better than 26%
0.89 better than 15%
51% of 427 duels better than 55%
36% of 28 situations better than 45%
Ancient70
56% better than 67%
0.67 better than 17%
80.2 better than 48%
0.89 better than 10%
45% of 375 duels better than 17%
35% of 23 situations better than 42%
Dust 266
56% better than 69%
0.68 better than 28%
73.5 better than 18%
0.94 better than 25%
47% of 303 duels better than 31%
33% of 21 situations better than 39%
Anubis58
55% better than 60%
0.66 better than 17%
73.3 better than 17%
0.93 better than 19%
50% of 276 duels better than 44%
30% of 23 situations better than 31%
Cache29
24% -
0.65 -
72.5 -
0.87-
46% of 170 duels -
7% of 15 situations -
Nuke14
36% -
0.62 -
69.0 -
0.81-
41% of 59 duels -
14% of 7 situations -
Vertigo14
36% -
0.85 -
85.6 -
1.09-
58% of 67 duels -
20% of 5 situations -
Inferno13
46% -
0.55 -
62.4 -
0.71-
39% of 72 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KannikSinner plays

Across 340 matches KannikSinner averages K/R 0.67, ADR 75.0 and a rating of 0.90. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 9 players. Averages 15.0 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 76 matches. In 80 of 340 matches the rating was 1.10 or higher (24%), in 182 it was below 0.90. In 277 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 0.97. KannikSinner loses the most ELO on Cache (−180 ELO, win rate 24%). Things go best on Mirage (+227 ELO, win rate 57%). Improved over the last three months: Win rate +3 pp, ELO +102. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 75.5. Last 30 days: 57 matches, win rate 49%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.