Kanj_99
How does Kanj_99 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 685 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (49%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average0.95 K/D and so just below the average (0.96).
Impact
AverageExactly 3 kills in 3.8% of rounds and so just above the average (3.6%).
Utility and deaths
AverageDied in 73% of rounds and so right on the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.67 (at the start 0.74). Slightly below the average (0.70).
Rating, 1.00 is an average match
Best month: October 2026 with 0.95.
Damage per round (ADR)
Best month: June 2026 with 78.9. Last 3 months: 72.1 (at the start 78.9). Clearly below the average (77.1).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 45% (at the start 38%). Slightly above the average (43%).
Matches won (win rate)
Best month: June 2026 with 50%. Last 3 months: 32% (at the start 50%). Well below the average (50%).
Best month: October 2026 with 1,190.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 37%.
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kanj_99 loses the most ELO on Mirage: −35 ELO, 28% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.92 · Dust 2
- Most kills in a match: 45 · Ancient
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kanj_99 plays
Across 84 matches Kanj_99 averages K/R 0.69 and ADR 73.9; the rating across the 62 rated matches is 0.93. Most room to improve: Opening duels won at 42%, better than only 8% of level 4 players. Averages 16.1 kills per match with 43% headshots. The strongest map is Dust 2 with a 52% win rate in 27 matches. In 19 of 62 matches the rating was 1.10 or higher (31%), in 31 it was below 0.90. In 62 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. Kanj_99 loses the most ELO on Mirage (−35 ELO, win rate 28%). Things go best on Dust 2 (+60 ELO, win rate 52%). Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.07, ADR −6.8, Win rate −18 pp. Last 30 days: 60 matches, win rate 33%, net ELO +10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.