Kandonk991

Côte d’Ivoire
41 matches tracked
Last updated:

How does Kandonk991 play?

Rating 1.01 K/R 0.75 ADR 84.2 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 40%−10 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 17%−6 pp · Ø 23% better than 22%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 1.6
Knife kills 4 in 41 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 31%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 83%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.27).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 83%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 86%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +3 pp, ELO +169
= Stayed the same
Rating at 1.00, ADR at 83.5
▼ Got worse
K/R −0.04, Headshots −2 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.77). Just above the average (0.72).

Patterns

Soon this shows where Kandonk991 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.69 · Inferno

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
42% -
0.71 -
78.0 -
0.97-
38% of 39 duels -
25% of 8 situations -
Inferno11
45% -
0.77 -
87.4 -
1.02-
47% of 51 duels -
50% of 8 situations -
Anubis7
43% -
0.79 -
91.3 -
1.11-
48% of 21 duels -
100% of 3 situations -
Mirage5
80% -
0.68 -
75.7 -
0.92-
38% of 26 duels -
0% of 2 situations -
Nuke3
67% -
0.76 -
86.4 -
0.94-
68% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kandonk991 plays

Across 41 matches Kandonk991 averages K/R 0.75, ADR 84.2 and a rating of 1.01. Biggest strength: Utility damage per round at 5.7, better than 83% of level 6 players. Most room to improve: Opening duels won at 40%, better than only 2% of level 6 players. Averages 16.8 kills per match with 40% headshots. The strongest map is Inferno with a 45% win rate in 11 matches. In 17 of 41 matches the rating was 1.10 or higher (41%), in 15 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: Win rate +3 pp, ELO +169. Got weaker: K/R −0.04, Headshots −2 pp. Unchanged in recent months: Rating at 1.00, ADR at 83.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.