Kandicxxx

Mongolia
On FACEIT since 2024 93 matches tracked 45 matches in 30 days
ELO ▲ 36
1,927
30-day peak: 2,029
Rank SEA ▼ 2,229 places
#7,724
30 days · prev. #5,495 · best #4,882
Last updated:

How does Kandicxxx play?

Rating 0.85 K/R 0.60 ADR 68.0 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 93 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 37%
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.84−0.19 · Ø 1.03 better than 2%
Pistol kills per match 2.3
Knife kills 1 in 93 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.4%).

2K rounds 10.1%−3.3 pp · Ø 13.4% better than 1%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 4%
MVPs per match 1.8−0.6 · Ø 2.4 better than 4%
4Ks and aces 8x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 15%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether Kandicxxx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 93 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Best month: September 2026 with 0.62.

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.72 · Mirage

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
47% better than 30%
0.61 better than 3%
70.8 better than 7%
0.86 better than 4%
52% of 126 duels right on the average
42% of 19 situations better than 60%
Mirage25
68% better than 95%
0.60 better than 3%
66.7 better than 2%
0.88 better than 7%
44% of 87 duels better than 13%
26% of 19 situations better than 17%
Anubis15
40% better than 14%
0.59 better than 2%
65.8 better than 1%
0.84 better than 2%
46% of 52 duels better than 22%
36% of 11 situations better than 48%
Ancient14
71% -
0.55 -
65.9 -
0.80-
43% of 56 duels -
11% of 9 situations -
Inferno3
33% -
0.69 -
75.4 -
0.93-
67% of 12 duels -
0% of 1 situations -
Nuke3
33% -
0.58 -
64.7 -
0.78-
47% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kandicxxx plays

Across 93 matches Kandicxxx averages K/R 0.60, ADR 68.0 and a rating of 0.85. Most room to improve: Rating at 0.85, better than only 1% of level 10 · all ELO ranges players. Averages 13.7 kills per match with 48% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 14 of 93 matches the rating was 1.10 or higher (15%), in 56 it was below 0.90. In 93 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. Things go best on Mirage (+30 ELO, win rate 68%). Last 30 days: 45 matches, win rate 58%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.