Kamuflashi

Belgium
On FACEIT since 2015 340 matches tracked 96 matches in 30 days
ELO ▲ 301
3,047
30-day peak: 3,107
Rank EU ▲ 1,562 places
#6,721
Belgium #29 in Belgium
30 days · prev. #8,283 · best #5,868
Last updated:

How does Kamuflashi play?

Rating 1.02 K/R 0.72 ADR 78.6 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 340 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.4
Knife kills 5 in 340 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 32x 4K, 2 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +470
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.12, Rating −0.17, ADR −10.2, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.70 (at the start 0.82). Slightly below the average (0.74).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −61 ELO
27 matches · 70% win rate
On Inferno −2 ELO
26 matches · 62% win rate
On Saturdays +60 ELO, win rate 42%

Kamuflashi loses the most ELO on Cache: −61 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 2.24 · Anubis

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
55% right on the average
0.70 better than 23%
77.5 better than 26%
1.02 better than 31%
52% of 448 duels better than 47%
34% of 70 situations better than 37%
Anubis64
53% better than 42%
0.76 better than 53%
82.0 better than 52%
1.08 better than 56%
53% of 247 duels right on the average
50% of 42 situations better than 76%
Ancient57
49% better than 28%
0.70 better than 23%
74.5 better than 13%
0.95 better than 15%
44% of 170 duels better than 10%
32% of 47 situations better than 32%
Mirage51
57% better than 60%
0.70 better than 22%
76.7 better than 23%
0.98 better than 21%
51% of 205 duels better than 40%
30% of 40 situations better than 23%
Cache27
70% better than 82%
0.82 better than 61%
91.1 better than 77%
1.12 better than 49%
66% of 137 duels better than 94%
38% of 16 situations right on the average
Inferno26
62% better than 48%
0.69 better than 16%
75.2 better than 11%
1.02 better than 23%
49% of 82 duels better than 13%
65% of 17 situations better than 92%
Nuke10
30% -
0.68 -
74.4 -
0.88-
47% of 53 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kamuflashi plays

Across 340 matches Kamuflashi averages K/R 0.72, ADR 78.6 and a rating of 1.02. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 27 matches. In 135 of 340 matches the rating was 1.10 or higher (40%), in 120 it was below 0.90. In 259 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. Kamuflashi loses the most ELO on Cache (−61 ELO, win rate 70%). Things go best on Dust 2 (+354 ELO, win rate 55%). From match no. 5 of the day on, things go best: 61% win rate, +109 ELO. Improved over the last three months: ELO +470. Got weaker: K/R −0.12, Rating −0.17, ADR −10.2, Win rate −10 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 96 matches, win rate 54%, net ELO +176.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.