KamaPulyaa

Russia
104 matches tracked 83 matches in 30 days
Last updated:

How does KamaPulyaa play?

Rating 0.92 K/R 0.67 ADR 75.4 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 43%−6 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 95%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 32%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 45%+1 pp · Ø 44% better than 58%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.90−0.07 · Ø 0.97 better than 28%
Pistol kills per match 1.7
Knife kills 10 in 104 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.7%).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 45%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 27%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.1+1.3 · Ø 3.8 better than 76%
Enemies flashed per round 0.23−0.02 · Ø 0.25 better than 49%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 76.0
▼ Got worse
Headshots −4 pp, ELO −143

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Last 3 months unchanged at 0.67. Slightly below the average (0.71).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
37 matches · 54% win rate
Between 18:00 and 24:00 +35 ELO, win rate 42%

KamaPulyaa loses the most ELO on Dust 2: −50 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.65 · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
54% better than 68%
0.73 better than 67%
83.0 better than 79%
0.99 better than 58%
46% of 164 duels better than 31%
38% of 24 situations right on the average
Mirage27
56% better than 74%
0.63 better than 18%
69.2 better than 12%
0.87 better than 18%
38% of 130 duels better than 6%
56% of 9 situations better than 90%
Anubis19
26% better than 1%
0.56 better than 1%
66.9 better than 5%
0.79 better than 3%
34% of 93 duels better than 2%
22% of 9 situations better than 15%
Nuke11
73% -
0.70 -
75.4 -
0.98-
55% of 40 duels -
100% of 6 situations -
Inferno6
67% -
0.76 -
80.6 -
1.02-
50% of 26 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KamaPulyaa plays

Across 104 matches KamaPulyaa averages K/R 0.67, ADR 75.4 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 49%, better than 95% of level 5 players. Most room to improve: Opening duels won at 43%, better than only 8% of level 5 players. Averages 15.3 kills per match with 45% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 27 of 104 matches the rating was 1.10 or higher (26%), in 54 it was below 0.90. In 83 matches with detailed stats: 10 4Ks and 0 aces. KamaPulyaa loses the most ELO on Dust 2 (−50 ELO, win rate 54%). Things go best on Mirage (+52 ELO, win rate 56%). Improved over the last three months: Win rate +11 pp. Got weaker: Headshots −4 pp, ELO −143. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 76.0. Last 30 days: 83 matches, win rate 54%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.