Kalimero_

Germany
On FACEIT since 2021 147 matches tracked 23 matches in 30 days
Last updated:

How does Kalimero_ play?

Rating 0.97 (from 114 matches) K/R 0.72 ADR 77.3 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 114 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 25%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 47%−2 pp · Ø 49% better than 35%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 11%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.97).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 14%+3 pp · Ø 11% better than 66%
K/D 1.00+0.03 · Ø 0.97 better than 69%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.7%).

2K rounds 12.9%+0.2 pp · Ø 12.7% better than 58%
3K rounds 4.3%+0.6 pp · Ø 3.7% better than 78%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 14x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 9%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 47%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 33%
Deaths per round 72%−1 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.09, Headshots +4 pp
= Stayed the same
ADR at 76.4
▼ Got worse
K/R −0.04, Win rate −7 pp, ELO −285

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.74). Right on the average (0.70).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −30 ELO
21 matches · 24% win rate
On Ancient −13 ELO
23 matches · 61% win rate
Between 0:00 and 6:00 −57 ELO, win rate 43%
On Wednesdays +5 ELO, win rate 45%

Kalimero_ loses the most ELO in match 3 of the day: −30 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Cache
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 65%
0.74 better than 70%
79.8 better than 59%
0.98 right on the average
51% of 154 duels better than 59%
10% of 10 situations better than 3%
Anubis34
53% better than 61%
0.72 better than 59%
78.5 better than 51%
0.93 better than 34%
43% of 107 duels better than 16%
60% of 10 situations better than 95%
Ancient23
61% better than 83%
0.68 better than 38%
73.7 better than 24%
0.96 right on the average
47% of 95 duels better than 37%
22% of 18 situations better than 17%
Inferno18
56% better than 64%
0.73 better than 71%
75.7 better than 46%
1.06 better than 81%
40% of 52 duels better than 12%
42% of 12 situations better than 62%
Cache10
50% -
0.69 -
70.4 -
0.96-
47% of 32 duels -
38% of 8 situations -
Nuke6
67% -
0.86 -
85.6 -
0.91-
64% of 14 duels -
33% of 6 situations -
Mirage5
20% -
0.68 -
77.6 -
0.96-
52% of 21 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kalimero_ plays

Across 147 matches Kalimero_ averages K/R 0.72 and ADR 77.3; the rating across the 114 rated matches is 0.97. Biggest strength: 3K rounds at 4.3%, better than 78% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 9% of level 5 players. Averages 15.7 kills per match with 42% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 33 of 114 matches the rating was 1.10 or higher (29%), in 55 it was below 0.90. In 71 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. Kalimero_ loses the most ELO in match 3 of the day (−30 ELO, win rate 24%). Things go best on Dust 2 (+42 ELO, win rate 53%). From match no. 5 of the day on, things go best: 67% win rate, −3 ELO. Improved over the last three months: Rating +0.09, Headshots +4 pp. Got weaker: K/R −0.04, Win rate −7 pp, ELO −285. Unchanged in recent months: ADR at 76.4. Last 30 days: 23 matches, win rate 43%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.