Kali_98

Czech Republic
On FACEIT since 2024 279 matches tracked 65 matches in 30 days
ELO ▲ 112
2,141
30-day peak: 2,239
Rank EU
#161,378
Czech Republic #1,339 in Czech Republic
Last updated:

How does Kali_98 play?

Rating 1.01 K/R 0.72 ADR 79.1 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 279 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.6
Knife kills 3 in 279 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 22x 4K, 4 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +289
= Stayed the same
ADR at 78.0, Win rate at 52%
▼ Got worse
K/R −0.06, Rating −0.06, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
50 matches · 46% win rate
On Dust 2 −22 ELO
53 matches · 45% win rate
Between 12:00 and 18:00 −130 ELO, win rate 46%
On Thursdays +50 ELO, win rate 46%

Kali_98 loses the most ELO on Mirage: −29 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.05 · Inferno
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
45% better than 28%
0.69 better than 26%
76.5 better than 28%
0.97 better than 28%
48% of 225 duels better than 31%
41% of 34 situations better than 61%
Mirage50
46% better than 30%
0.69 better than 28%
72.8 better than 15%
1.00 better than 42%
47% of 167 duels better than 28%
38% of 45 situations right on the average
Anubis46
65% better than 88%
0.73 better than 46%
81.0 better than 52%
1.04 better than 53%
59% of 185 duels better than 89%
43% of 28 situations better than 66%
Inferno46
50% better than 38%
0.73 right on the average
81.7 better than 54%
1.04 better than 54%
42% of 179 duels better than 8%
33% of 40 situations better than 41%
Ancient45
62% better than 84%
0.78 better than 68%
86.2 better than 73%
1.06 better than 61%
52% of 168 duels better than 55%
35% of 37 situations better than 42%
Cache21
48% -
0.72 -
79.1 -
1.02-
53% of 70 duels -
46% of 13 situations -
Nuke14
57% -
0.71 -
79.8 -
0.96-
55% of 38 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kali_98 plays

Across 279 matches Kali_98 averages K/R 0.72, ADR 79.1 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 42% headshots. The strongest map is Anubis with a 65% win rate in 46 matches. In 105 of 279 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 199 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: July 2026 at 1.05. Kali_98 loses the most ELO on Mirage (−29 ELO, win rate 46%). Things go best on Anubis (+26 ELO, win rate 65%). Improved over the last three months: ELO +289. Got weaker: K/R −0.06, Rating −0.06, Headshots −2 pp. Unchanged in recent months: ADR at 78.0, Win rate at 52%. Last 30 days: 65 matches, win rate 54%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.