Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Strength2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.41 K/D and so well above the average (1.01).
Impact
Strength3.4 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 1.03. Last 3 months: 0.93 (at the start 1.03). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.43. Last 3 months: 1.30 (at the start 1.43). Well above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 107.9. Last 3 months: 98.7 (at the start 107.9). Well above the average (79.8).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months unchanged at 41%. Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 52% (at the start 51%). Just above the average (51%).
Best month: September 2026 with 1,651. Last 3 months: 1,651 (at the start 1,518).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 175 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
KalEl-- loses the most ELO in match 3 of the day: −2 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 44 · Nuke
- Highest rating in a match: 2.62 · Dust 2
Maps in detail
from the last 175 matchesCompared with players on the same level who have at least 15 matches on the map.
How KalEl-- plays
Across 175 matches KalEl-- averages K/R 0.97, ADR 102.7 and a rating of 1.36. Biggest strength: Rating at 1.36, better than 99% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 21.6 kills per match with 41% headshots. The strongest map is Ancient with a 65% win rate in 40 matches. In 120 of 175 matches the rating was 1.10 or higher (69%), in 14 it was below 0.90. In 90 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.43. KalEl-- loses the most ELO in match 3 of the day (−2 ELO, win rate 39%). Things go best on Mirage (+67 ELO, win rate 54%). Match no. 2 of the day goes best: 58% win rate, +24 ELO. Improved over the last three months: ELO +133. Got weaker: K/R −0.10, Rating −0.13, ADR −9.2. Unchanged in recent months: Headshots at 41%, Win rate at 52%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.