KalEl--

CA
175 matches tracked
Last updated:

How does KalEl-- play?

Rating 1.36 K/R 0.97 ADR 102.7 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 175 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 35% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 6% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.41 K/D and so well above the average (1.01).

Headshot rate 41%−6 pp · Ø 47% better than 19%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 1.41+0.40 · Ø 1.01 better than 99%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+3.1 pp · Ø 13.2% better than 97%
3K rounds 6.5%+2.6 pp · Ø 3.9% better than 99%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 32x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 66%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 41%
Deaths per round 69%−3 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +133
= Stayed the same
Headshots at 41%, Win rate at 52%
▼ Got worse
K/R −0.10, Rating −0.13, ADR −9.2

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: July 2026 with 1.03. Last 3 months: 0.93 (at the start 1.03). Well above the average (0.73).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −2 ELO
38 matches · 39% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 45%
On Thursdays +2 ELO, win rate 43%

KalEl-- loses the most ELO in match 3 of the day: −2 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 44 · Nuke
  3. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
49% better than 46%
0.96 better than 99%
102.8 better than 99%
1.35 better than 99%
59% of 224 duels better than 91%
32% of 50 situations better than 37%
Ancient40
65% better than 90%
1.01 better than 99%
104.7 better than 99%
1.44 better than 99%
59% of 184 duels better than 90%
50% of 32 situations better than 78%
Mirage39
54% better than 65%
0.93 better than 98%
99.1 better than 98%
1.28 better than 98%
60% of 146 duels better than 93%
55% of 33 situations better than 89%
Cache23
43% -
0.99 -
103.5 -
1.40-
62% of 103 duels -
30% of 20 situations -
Anubis5
20% -
0.99 -
108.5 -
1.31-
37% of 19 duels -
63% of 8 situations -
Inferno5
60% -
0.88 -
98.9 -
1.20-
40% of 15 duels -
20% of 5 situations -
Nuke3
0% -
1.00 -
111.0 -
1.40-
59% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KalEl-- plays

Across 175 matches KalEl-- averages K/R 0.97, ADR 102.7 and a rating of 1.36. Biggest strength: Rating at 1.36, better than 99% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 21.6 kills per match with 41% headshots. The strongest map is Ancient with a 65% win rate in 40 matches. In 120 of 175 matches the rating was 1.10 or higher (69%), in 14 it was below 0.90. In 90 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.43. KalEl-- loses the most ELO in match 3 of the day (−2 ELO, win rate 39%). Things go best on Mirage (+67 ELO, win rate 54%). Match no. 2 of the day goes best: 58% win rate, +24 ELO. Improved over the last three months: ELO +133. Got weaker: K/R −0.10, Rating −0.13, ADR −9.2. Unchanged in recent months: Headshots at 41%, Win rate at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.