KaktuS_

Tuvalu
On FACEIT since 2024 289 matches tracked 40 matches in 30 days
Last updated:

How does KaktuS_ play?

Rating 1.09 (from 239 matches) K/R 0.77 ADR 86.0 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 239 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 72%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 50%+3 pp · Ø 47% better than 73%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.10+0.07 · Ø 1.03 better than 87%
Pistol kills per match 2.0
Knife kills 3 in 289 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 76%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 76%
4Ks and aces 53x 4K, 0 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 76%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 17%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, ADR +5.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −80 ELO
35 matches · 49% win rate
In match 2 of the day −60 ELO
43 matches · 37% win rate
Between 6:00 and 12:00 +65 ELO, win rate 41%
On Saturdays −56 ELO, win rate 37%

KaktuS_ loses the most ELO on Nuke: −80 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.43 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
46% better than 32%
0.76 better than 73%
85.7 better than 83%
1.07 better than 76%
51% of 303 duels better than 55%
37% of 54 situations better than 45%
Mirage68
49% better than 46%
0.73 better than 54%
82.4 better than 66%
1.05 better than 68%
46% of 170 duels better than 28%
46% of 61 situations better than 74%
Ancient61
74% better than 99%
0.81 better than 88%
92.2 better than 95%
1.17 better than 95%
54% of 224 duels better than 75%
50% of 48 situations better than 80%
Nuke35
49% better than 32%
0.76 better than 61%
84.2 better than 68%
1.05 better than 60%
52% of 122 duels better than 57%
36% of 28 situations better than 41%
Inferno34
35% better than 8%
0.80 better than 86%
85.8 better than 82%
1.16 better than 92%
47% of 87 duels better than 30%
37% of 27 situations better than 49%
Cache10
10% -
0.71 -
81.1 -
0.93-
36% of 14 duels -
0% of 4 situations -
Anubis3
33% -
0.79 -
92.0 -
1.07-
59% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KaktuS_ plays

Across 289 matches KaktuS_ averages K/R 0.77 and ADR 86.0; the rating across the 239 rated matches is 1.09. Biggest strength: Rating at 1.09, better than 88% of level 7 players. Averages 17.1 kills per match with 50% headshots. The strongest map is Ancient with a 74% win rate in 61 matches. In 100 of 239 matches the rating was 1.10 or higher (42%), in 68 it was below 0.90. In 239 matches with detailed stats: 53 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. KaktuS_ loses the most ELO on Nuke (−80 ELO, win rate 49%). Things go best on Mirage (+105 ELO, win rate 49%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.07, ADR +5.5. Got weaker: Headshots −2 pp, Win rate −7 pp. Last 30 days: 40 matches, win rate 48%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.