Kakami89

AL
161 matches tracked 40 matches in 30 days
Last updated:

How does Kakami89 play?

Rating 0.87 (from 60 matches) K/R 0.67 ADR 74.1 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 4
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 37%
Rating spread from 60 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 7% normal 0.90 to 1.09 13% weak 0.75 to 0.89 22% very weak below 0.75 42%
Player type
Hits the head
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 45%
Opening duels won 47%−2 pp better than 40%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−7 pp better than 14%
Clutch 1v2 won 16%−6 pp better than 22%
Clutch kills per match 1.3−0.4 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+5 pp better than 79%
AWP share of kills 9%−2 pp better than 50%
K/D 0.89−0.07 better than 28%
Pistol kills per match 2.6
Knife kills 7 in 161 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.1%−1.5 pp better than 19%
Rounds with 3K 3.0%−0.7 pp better than 27%
MVPs per match 1.8−0.3 better than 23%
4Ks and aces 16x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 26%
Utility damage per round 3.9+0.1 better than 55%
Enemies flashed per round 0.48+0.24 better than 92%
Rounds with a death 75%+2 pp better than 32%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Win rate +9 pp, ELO +140
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −4.4, Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.64 (at the start 0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −30 ELO
26 matches · 38% wins
In match 3 of the day −30 ELO
29 matches · 45% wins
Between 12:00 and 18:00 −25 ELO, win rate 41%
On Sundays +34 ELO, win rate 45%

Kakami89 loses the most ELO on Anubis: −30 ELO, 38% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.70 · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
60% better than 87%
0.77 better than 86%
81.8 better than 78%
1.05 better than 79%
50% of 224 duels better than 59%
39% of 36 situations better than 56%
Ancient28
61% better than 87%
0.60 better than 13%
70.0 better than 17%
0.77 better than 7%
47% of 116 duels better than 46%
42% of 12 situations better than 66%
Anubis26
38% better than 15%
0.65 better than 25%
73.4 better than 28%
0.81-
56% of 94 duels better than 86%
21% of 19 situations better than 14%
Dust 224
42% better than 22%
0.58 better than 6%
66.7 better than 7%
0.81-
38% of 76 duels better than 6%
30% of 10 situations better than 32%
Inferno15
47% better than 41%
0.69 better than 56%
72.3 better than 30%
0.95-
42% of 59 duels better than 22%
29% of 7 situations better than 30%
Nuke8
50% -
0.61 -
67.9 -
0.63-
46% of 24 duels -
0% of 2 situations -
Cache6
50% -
0.62 -
75.8 -
1.10-
36% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kakami89 plays

Across 161 matches Kakami89 averages K/R 0.67 and ADR 74.1; the rating across the 60 rated matches is 0.87. Biggest strength: Headshot rate at 48%. That is better than 79% of players on level 4. Most room to improve: Clutch 1v1 won at 30%. That is better than only 14% of players on level 4. On average 13.9 kills per match, 48% of them headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 14 of 60 matches the rating was 1.10 or higher (23%), in 38 it was below 0.90. In 100 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 0.91. Kakami89 loses the most ELO on Anubis (−30 ELO, win rate 38%). Things go best on Ancient (+54 ELO, win rate 61%). Improved over the last three months: Win rate +9 pp, ELO +140. Got weaker: K/R −0.08, ADR −4.4, Headshots −7 pp. Last 30 days: 40 matches, win rate 63%, ELO balance −19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.