Kaiserdc

Portugal
126 matches tracked 40 matches in 30 days
Last updated:

How does Kaiserdc play?

Rating 0.99 K/R 0.72 ADR 81.0 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 126 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 92%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.98−0.05 · Ø 1.03 better than 48%
Pistol kills per match 3.2
Knife kills 2 in 126 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 34%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 24%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 18x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 87%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 46%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%, ELO at 1,438
▼ Got worse
K/R −0.08, Rating −0.14, ADR −6.4, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
23 matches · 43% win rate
On Mirage −24 ELO
35 matches · 46% win rate

Kaiserdc loses the most ELO on Ancient: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.38 · Ancient

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 35%
0.71 better than 44%
79.2 right on the average
0.99 better than 47%
52% of 159 duels better than 60%
43% of 21 situations better than 65%
Ancient23
43% better than 25%
0.81 better than 88%
90.0 better than 92%
1.11 better than 89%
52% of 113 duels better than 65%
45% of 11 situations better than 69%
Anubis20
70% better than 97%
0.72 better than 55%
79.0 better than 52%
1.05 better than 74%
54% of 91 duels better than 69%
38% of 13 situations right on the average
Dust 220
35% better than 7%
0.68 better than 30%
77.9 better than 43%
0.89 better than 14%
48% of 90 duels better than 36%
30% of 10 situations better than 29%
Inferno15
60% better than 76%
0.75 better than 71%
85.5 better than 82%
0.98 better than 47%
67% of 63 duels better than 98%
38% of 8 situations right on the average
Nuke7
14% -
0.58 -
68.9 -
0.81-
24% of 21 duels -
67% of 3 situations -
Cache6
33% -
0.67 -
77.5 -
0.90-
46% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kaiserdc plays

Across 126 matches Kaiserdc averages K/R 0.72, ADR 81.0 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 95% of level 7 players. Most room to improve: 3K rounds at 3.2%, better than only 24% of level 7 players. Averages 15.6 kills per match with 57% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 43 of 126 matches the rating was 1.10 or higher (34%), in 54 it was below 0.90. In 98 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. Kaiserdc loses the most ELO on Ancient (−25 ELO, win rate 43%). Things go best on Anubis (+64 ELO, win rate 70%). Match no. 3 of the day goes best: 54% win rate, +33 ELO. Got weaker: K/R −0.08, Rating −0.14, ADR −6.4, Win rate −4 pp. Unchanged in recent months: Headshots at 57%, ELO at 1,438. Last 30 days: 40 matches, win rate 48%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.