Kair0s

France
On FACEIT since 2017 192 matches tracked 22 matches in 30 days
ELO ▲ 37
3,046
30-day peak: 3,082
Rank EU ▼ 1,472 places
#6,794
France #148 in France
30 days · prev. #5,322 · best #5,322
Last updated:

How does Kair0s play?

Rating 1.18 (from 179 matches) K/R 0.81 ADR 80.4 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 179 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 38%+26 pp · Ø 12% better than 97%
K/D 1.23+0.18 · Ø 1.05 better than 86%
Pistol kills per match 3.3
Knife kills 4 in 192 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 81%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 27x 4K, 5 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.9
= Stayed the same
Headshots at 44%, Win rate at 52%
▼ Got worse
ELO −350

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −105 ELO
44 matches · 48% win rate
On Dust 2 −62 ELO
52 matches · 48% win rate
On Mondays −162 ELO, win rate 36%

Kair0s loses the most ELO on Nuke: −105 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.33 · Inferno
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
48% better than 25%
0.80 better than 69%
82.0 better than 50%
1.17 better than 77%
65% of 235 duels better than 96%
43% of 28 situations better than 60%
Nuke44
48% better than 23%
0.81 better than 69%
79.5 better than 34%
1.17 better than 76%
61% of 157 duels better than 83%
40% of 25 situations right on the average
Inferno39
62% better than 48%
0.83 better than 68%
81.7 better than 38%
1.28 better than 81%
63% of 145 duels better than 82%
35% of 20 situations better than 41%
Anubis32
56% right on the average
0.81 better than 75%
79.7 better than 39%
1.15 better than 77%
62% of 106 duels better than 92%
32% of 25 situations better than 32%
Cache19
42% better than 7%
0.78 better than 44%
76.8 better than 15%
1.13 better than 53%
56% of 71 duels better than 56%
24% of 17 situations better than 16%
Overpass3
100% -
0.70 -
70.7 -
0.94-
0% of 2 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kair0s plays

Across 192 matches Kair0s averages K/R 0.81 and ADR 80.4; the rating across the 179 rated matches is 1.18. Biggest strength: Opening duels won at 62%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Inferno with a 62% win rate in 39 matches. In 104 of 179 matches the rating was 1.10 or higher (58%), in 39 it was below 0.90. In 112 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: September 2026 at 1.23. Kair0s loses the most ELO on Nuke (−105 ELO, win rate 48%). Things go best on Inferno (+74 ELO, win rate 62%). Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.9. Got weaker: ELO −350. Unchanged in recent months: Headshots at 44%, Win rate at 52%. Last 30 days: 22 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.