Kaido-

Moldova
241 matches tracked 30 matches in 30 days
Last updated:

How does Kaido- play?

Rating 0.98 K/R 0.70 ADR 74.2 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 240 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so right on the average (47%).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.6
Knife kills 10 in 240 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (12.9%).

2K rounds 11.9%−1.0 pp · Ø 12.9% better than 21%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 21x 4K, 1 ace in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 25%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 27%
Enemies flashed per round 0.33+0.07 · Ø 0.26 better than 67%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 74.1
▼ Got worse
Win rate −5 pp, ELO −499

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Right on the average (0.71).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −146 ELO
81 matches · 48% win rate
From match 5 of the day −111 ELO
26 matches · 27% win rate
Between 18:00 and 24:00 −116 ELO, win rate 42%
On Thursdays −84 ELO, win rate 35%

Kaido- loses the most ELO on Mirage: −146 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 12 wins in a row · Anubis

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
48% better than 44%
0.73 better than 60%
76.9 better than 42%
1.02 better than 64%
53% of 367 duels better than 69%
44% of 54 situations better than 68%
Anubis32
41% better than 19%
0.64 better than 13%
68.0 better than 4%
0.90 better than 17%
44% of 140 duels better than 15%
35% of 17 situations better than 40%
Ancient30
60% better than 81%
0.76 better than 69%
78.1 better than 38%
1.03 better than 64%
45% of 108 duels better than 21%
37% of 27 situations better than 49%
Inferno27
41% better than 22%
0.63 better than 15%
68.2 better than 7%
0.90 better than 21%
50% of 117 duels right on the average
33% of 12 situations better than 38%
Nuke25
60% better than 73%
0.77 better than 67%
78.7 better than 41%
1.08 better than 69%
52% of 97 duels better than 59%
43% of 14 situations better than 63%
Cache22
50% -
0.69 -
73.4 -
0.95-
36% of 123 duels -
31% of 13 situations -
Dust 221
38% better than 12%
0.65 better than 18%
71.7 better than 14%
0.88 better than 12%
60% of 102 duels better than 95%
20% of 15 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How Kaido- plays

Across 240 matches Kaido- averages K/R 0.70, ADR 74.2 and a rating of 0.98. Most room to improve: Utility hit rate at 31%, better than only 25% of level 7 players. Averages 15.7 kills per match with 47% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 77 of 240 matches the rating was 1.10 or higher (32%), in 101 it was below 0.90. In 160 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Kaido- loses the most ELO on Mirage (−146 ELO, win rate 48%). Things go best on Nuke (+34 ELO, win rate 60%). Match no. 2 of the day goes best: 59% win rate, −74 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −499. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 74.1. Last 30 days: 30 matches, win rate 33%, net ELO −159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.