KaiSe9

South Korea
58 matches tracked 44 matches in 30 days
Last updated:

How does KaiSe9 play?

Rating 0.99 K/R 0.72 ADR 80.4 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 58 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 36% weak 0.75 to 0.89 10% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

43% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 90%
Clutch 1v2 won 43%+22 pp · Ø 21% better than 99%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.1
Knife kills 1 in 58 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (12.8%).

2K rounds 10.2%−2.6 pp · Ø 12.8% better than 2%
3K rounds 5.2%+1.4 pp · Ø 3.8% better than 92%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 8x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
Whether KaiSe9 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 44 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.73
JulAugSepOct

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −17 ELO
20 matches · 65% win rate
Between 12:00 and 18:00 −46 ELO, win rate 43%

KaiSe9 loses the most ELO on Mirage: −17 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 31 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
65% better than 91%
0.77 better than 70%
82.4 better than 63%
1.07 better than 70%
47% of 59 duels better than 31%
30% of 10 situations better than 28%
Ancient13
54% -
0.64 -
74.4 -
0.88-
46% of 46 duels -
100% of 2 situations -
Dust 213
69% -
0.75 -
84.8 -
1.00-
61% of 56 duels -
57% of 7 situations -
Anubis7
29% -
0.75 -
87.7 -
1.00-
42% of 33 duels -
100% of 2 situations -
Nuke5
40% -
0.67 -
66.9 -
0.94-
64% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KaiSe9 plays

Across 58 matches KaiSe9 averages K/R 0.72, ADR 80.4 and a rating of 0.99. Biggest strength: 3K rounds at 5.2%, better than 92% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 17 of 58 matches the rating was 1.10 or higher (29%), in 20 it was below 0.90. In 44 matches with detailed stats: 8 4Ks and 1 ace. KaiSe9 loses the most ELO on Mirage (−17 ELO, win rate 65%). Things go best from match 5 of the day (−4 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, −4 ELO. Last 30 days: 44 matches, win rate 61%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.