Kagu999

Hong Kong
21 matches tracked
Last updated:

How does Kagu999 play?

Rating 1.11 K/R 0.80 ADR 84.4 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 2 average. More first kills per match than the level 2 average. More damage per round than the level 2 average.
Multi-killsEntryDamage
better than most on level 2 about average weaker than most
Level 2

Compared with 620 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so well above the average (47%).

Rounds with first kill 11%+2 pp · Ø 9% better than 79%
Opening duels won 54%+7 pp · Ø 47% better than 93%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly below the average (1.8).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 45%
Clutch 1v2 won 17%−6 pp · Ø 23% better than 36%
Clutch kills per match 1.7−0.1 · Ø 1.8 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so well above the average (0.91).

Headshot rate 44%+4 pp · Ø 40% better than 76%
AWP share of kills 6%−4 pp · Ø 10% better than 35%
K/D 1.12+0.21 · Ø 0.91 better than 98%
Pistol kills per match 1.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so well above the average (3.4%).

2K rounds 13.8%+2.1 pp · Ø 11.7% better than 89%
3K rounds 4.8%+1.4 pp · Ø 3.4% better than 95%
MVPs per match 1.80.0 · Ø 1.8 right on the average
4Ks and aces 5x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

1.0 utility damage per round and so well below the average (3.7).

Utility hit rate 33%0 pp · Ø 33% right on the average
Utility damage per round 1.0−2.7 · Ø 3.7 better than 4%
Enemies flashed per round 0.10−0.13 · Ø 0.23 better than 23%
Deaths per round 72%−2 pp · Ø 74% better than 77%

Patterns

Soon this shows where Kagu999 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Dust 2
  2. Most kills in a match: 32 · Anubis

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
11% -
0.76 -
84.2 -
1.00-
52% of 48 duels -
38% of 8 situations -
Dust 24
25% -
1.06 -
107.6 -
1.42-
55% of 11 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kagu999 plays

Across 21 matches Kagu999 averages K/R 0.80, ADR 84.4 and a rating of 1.11. Biggest strength: K/D at 1.12, better than 98% of level 2 players. Most room to improve: Utility damage per round at 1.0, better than only 4% of level 2 players. Averages 17.5 kills per match with 44% headshots. In 10 of 21 matches the rating was 1.10 or higher (48%), in 7 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.