KagamiEgo

Kyrgyzstan
312 matches tracked 66 matches in 30 days
Last updated:

How does KagamiEgo play?

Rating 1.11 K/R 0.80 ADR 84.1 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 312 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 32%+22 pp · Ø 10% better than 98%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 3.0
Knife kills 6 in 312 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 64x 4K, 5 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 10%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 83.7, Win rate at 53%
▼ Got worse
ELO −78

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.73).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −68 ELO
58 matches · 45% win rate
From match 5 of the day −62 ELO
125 matches · 48% win rate
Between 0:00 and 6:00 +22 ELO, win rate 43%
On Sundays +58 ELO, win rate 48%

KagamiEgo loses the most ELO in match 1 of the day: −68 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 50 · Dust 2
  3. Highest rating in a match: 2.43 · Mirage

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
49% better than 43%
0.79 better than 79%
85.1 better than 77%
1.08 better than 74%
56% of 581 duels better than 81%
40% of 55 situations better than 55%
Anubis70
51% better than 47%
0.84 better than 88%
86.9 better than 80%
1.17 better than 88%
57% of 415 duels better than 80%
27% of 48 situations better than 24%
Dust 262
53% better than 58%
0.75 better than 66%
79.7 right on the average
1.06 better than 69%
50% of 327 duels right on the average
51% of 39 situations better than 85%
Ancient38
66% better than 91%
0.83 better than 90%
85.9 better than 79%
1.18 better than 93%
61% of 190 duels better than 94%
30% of 20 situations better than 29%
Inferno18
56% better than 59%
0.75 better than 57%
78.8 better than 39%
1.09 better than 65%
63% of 76 duels better than 93%
43% of 7 situations better than 63%
Nuke10
60% -
0.77 -
81.0 -
1.08-
55% of 58 duels -
40% of 5 situations -
Cache6
67% -
0.87 -
90.2 -
1.17-
59% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KagamiEgo plays

Across 312 matches KagamiEgo averages K/R 0.80, ADR 84.1 and a rating of 1.11. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 9 players. Averages 17.8 kills per match with 47% headshots. The strongest map is Ancient with a 66% win rate in 38 matches. In 147 of 312 matches the rating was 1.10 or higher (47%), in 103 it was below 0.90. In 249 matches with detailed stats: 64 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. KagamiEgo loses the most ELO in match 1 of the day (−68 ELO, win rate 45%). Things go best on Dust 2 (+91 ELO, win rate 53%). Match no. 3 of the day goes best: 67% win rate, +27 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −78. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 83.7, Win rate at 53%. Last 30 days: 66 matches, win rate 45%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.