Kadzz-

Brazil
On FACEIT since 2020 146 matches tracked 24 matches in 30 days
ELO ▲ 245
2,854
30-day peak: 2,858
Rank SA ▼ 14 places
#305
Brazil #220 in Brazil
30 days · prev. #291 · best #285
Last updated:

How does Kadzz- play?

Rating 1.01 (from 104 matches) K/R 0.75 ADR 83.2 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 41%−11 pp · Ø 52% better than 1%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Knife kills 4 in 146 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.6%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 11%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 8x 4K, 3 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +21 pp, ELO +371
= Stayed the same
Rating at 0.98
▼ Got worse
K/R −0.11, ADR −10.0

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.86. Last 3 months: 0.69 (at the start 0.80). Clearly below the average (0.75).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
41 matches · 32% win rate
In match 3 of the day −21 ELO
23 matches · 39% win rate
Between 18:00 and 24:00 +23 ELO, win rate 46%
On Sundays +23 ELO, win rate 45%

Kadzz- loses the most ELO on Dust 2: −74 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 34 · Dust 2
  4. Highest rating in a match: 2.07 · Inferno

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
62% better than 84%
0.72 better than 33%
80.9 better than 44%
0.96 better than 19%
46% of 252 duels better than 17%
41% of 32 situations better than 58%
Dust 241
32% better than 2%
0.77 better than 58%
85.3 better than 68%
1.06 right on the average
47% of 152 duels better than 22%
35% of 20 situations better than 40%
Anubis13
62% -
0.77 -
87.1 -
1.06-
50% of 30 duels -
100% of 1 situations -
Ancient9
56% -
0.65 -
75.0 -
0.90-
35% of 31 duels -
17% of 6 situations -
Inferno4
50% -
1.14 -
114.3 -
1.66-
47% of 15 duels -
0% of 2 situations -
Cache3
67% -
0.86 -
90.4 -
1.15-
57% of 7 duels -
-
Overpass3
0% -
0.78 -
79.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Kadzz- plays

Across 146 matches Kadzz- averages K/R 0.75 and ADR 83.2; the rating across the 104 rated matches is 1.01. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Mirage with a 62% win rate in 71 matches. In 41 of 104 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 61 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: June 2026 at 1.17. Kadzz- loses the most ELO on Dust 2 (−74 ELO, win rate 32%). Things go best on Mirage (+319 ELO, win rate 62%). Match no. 2 of the day goes best: 58% win rate, +150 ELO. Improved over the last three months: Headshots +2 pp, Win rate +21 pp, ELO +371. Got weaker: K/R −0.11, ADR −10.0. Unchanged in recent months: Rating at 0.98. Last 30 days: 24 matches, win rate 71%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.