Kadirovvvvv

Tajikistan
On FACEIT since 2024 328 matches tracked 141 matches in 30 days
ELO ▼ 57
2,591
30-day peak: 2,769
Rank EU
#38,497
Tajikistan #78 in Tajikistan
Last updated:

How does Kadirovvvvv play?

Rating 0.94 (from 308 matches) K/R 0.69 ADR 77.5 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 308 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 30%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.91−0.13 · Ø 1.04 better than 6%
Pistol kills per match 2.4
Zeus kills3 in 328 matches
Knife kills 19 in 328 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 17%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 42x 4K, 5 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +276
= Stayed the same
K/R at 0.69, Headshots at 46%, Win rate at 50%
▼ Got worse
Rating −0.07, ADR −5.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −140 ELO
71 matches · 48% win rate
On Nuke −55 ELO
39 matches · 46% win rate
Between 0:00 and 6:00 −25 ELO, win rate 43%
On Saturdays −25 ELO, win rate 35%

Kadirovvvvv loses the most ELO on Mirage: −140 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 2.10 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
55% better than 59%
0.70 better than 27%
78.4 better than 35%
0.96 better than 20%
45% of 394 duels better than 16%
45% of 51 situations better than 69%
Mirage71
48% better than 30%
0.67 better than 14%
75.3 better than 19%
0.93 better than 13%
44% of 338 duels better than 12%
27% of 33 situations better than 19%
Ancient68
47% better than 31%
0.70 better than 25%
79.1 better than 34%
0.97 better than 25%
47% of 320 duels better than 26%
38% of 39 situations right on the average
Nuke39
46% better than 19%
0.68 better than 15%
74.5 better than 17%
0.89 better than 6%
47% of 175 duels better than 20%
60% of 20 situations better than 89%
Inferno30
47% better than 19%
0.75 better than 40%
79.9 better than 27%
1.00 better than 21%
46% of 142 duels better than 10%
29% of 17 situations better than 27%
Anubis14
57% -
0.66 -
77.0 -
0.84-
50% of 58 duels -
0% of 2 situations -
Cache6
50% -
0.58 -
70.1 -
0.75-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kadirovvvvv plays

Across 328 matches Kadirovvvvv averages K/R 0.69 and ADR 77.5; the rating across the 308 rated matches is 0.94. Biggest strength: Utility hit rate at 38%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 93 of 308 matches the rating was 1.10 or higher (30%), in 150 it was below 0.90. In 260 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: July 2026 at 1.00. Kadirovvvvv loses the most ELO on Mirage (−140 ELO, win rate 48%). Things go best on Dust 2 (+45 ELO, win rate 55%). Match no. 3 of the day goes best: 57% win rate, −4 ELO. Improved over the last three months: ELO +276. Got weaker: Rating −0.07, ADR −5.3. Unchanged in recent months: K/R at 0.69, Headshots at 46%, Win rate at 50%. Last 30 days: 141 matches, win rate 49%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.