KaZe_23

Sweden
181 matches tracked
Last updated:

How does KaZe_23 play?

Rating 1.03 K/R 0.76 ADR 83.1 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 181 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.3
Knife kills 13 in 181 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 26x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, Win rate at 49%, ELO at 2,075
▼ Got worse
K/R −0.09, Rating −0.08, ADR −5.1

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.83). Right on the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −87 ELO
40 matches · 43% win rate
On Anubis −54 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 −85 ELO, win rate 36%
On Thursdays −123 ELO, win rate 40%

KaZe_23 loses the most ELO on Dust 2: −87 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.21 · Nuke

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
58% better than 76%
0.81 better than 81%
87.5 better than 81%
1.11 better than 76%
57% of 336 duels better than 81%
26% of 27 situations better than 19%
Dust 240
43% better than 22%
0.72 better than 41%
80.0 better than 46%
1.00 better than 39%
50% of 257 duels better than 43%
30% of 23 situations better than 29%
Ancient28
61% better than 78%
0.69 better than 25%
79.9 better than 42%
0.93 better than 20%
46% of 167 duels better than 22%
20% of 10 situations better than 13%
Anubis24
42% better than 21%
0.73 better than 46%
83.0 better than 64%
0.97 better than 29%
53% of 174 duels better than 60%
30% of 10 situations better than 29%
Cache12
50% -
0.80 -
82.8 -
1.11-
58% of 72 duels -
14% of 7 situations -
Inferno12
33% -
0.73 -
77.6 -
0.99-
48% of 71 duels -
50% of 2 situations -
Nuke9
44% -
0.87 -
89.4 -
1.13-
61% of 59 duels -
57% of 7 situations -
Vertigo3
33% -
0.59 -
76.2 -
0.82-
56% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KaZe_23 plays

Across 181 matches KaZe_23 averages K/R 0.76, ADR 83.1 and a rating of 1.03. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 76 of 181 matches the rating was 1.10 or higher (42%), in 71 it was below 0.90. In 121 matches with detailed stats: 26 4Ks and 2 aces. KaZe_23 loses the most ELO on Dust 2 (−87 ELO, win rate 43%). Things go best on Ancient (+91 ELO, win rate 61%). Got weaker: K/R −0.09, Rating −0.08, ADR −5.1. Unchanged in recent months: Headshots at 47%, Win rate at 49%, ELO at 2,075.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.