KaOTiK

France
On FACEIT since 2014 181 matches tracked 57 matches in 30 days
ELO ▼ 83
2,225
30-day peak: 2,308
Rank EU
#125,418
France #2,366 in France
Last updated:

How does KaOTiK play?

Rating 0.96 K/R 0.66 ADR 71.1 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 181 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.3
Knife kills 1 in 181 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 16x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +82
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.8, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
55 matches · 55% win rate
In match 3 of the day −27 ELO
29 matches · 41% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 41%
On Wednesdays −35 ELO, win rate 45%

KaOTiK loses the most ELO on Dust 2: −58 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
55% better than 62%
0.62 better than 6%
67.9 better than 3%
0.92 better than 15%
44% of 194 duels better than 16%
39% of 33 situations better than 53%
Inferno39
51% better than 41%
0.67 better than 15%
73.0 better than 10%
0.98 better than 23%
53% of 111 duels right on the average
47% of 19 situations better than 70%
Anubis25
48% better than 40%
0.64 better than 10%
68.0 better than 4%
0.93 better than 17%
49% of 57 duels better than 36%
47% of 19 situations better than 74%
Ancient24
54% better than 57%
0.76 better than 58%
78.1 better than 32%
1.09 better than 71%
44% of 75 duels better than 13%
48% of 21 situations better than 78%
Nuke17
53% better than 41%
0.73 better than 36%
76.4 better than 21%
1.05 better than 48%
44% of 45 duels better than 11%
43% of 14 situations better than 57%
Cache12
50% -
0.62 -
68.4 -
0.81-
46% of 50 duels -
60% of 5 situations -
Mirage7
29% -
0.50 -
64.4 -
0.71-
35% of 20 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KaOTiK plays

Across 181 matches KaOTiK averages K/R 0.66, ADR 71.1 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 55% win rate in 55 matches. In 52 of 181 matches the rating was 1.10 or higher (29%), in 77 it was below 0.90. In 141 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. KaOTiK loses the most ELO on Dust 2 (−58 ELO, win rate 55%). Things go best on Inferno (+26 ELO, win rate 51%). From match no. 5 of the day on, things go best: 57% win rate, +26 ELO. Improved over the last three months: ELO +82. Got weaker: K/R −0.05, Rating −0.07, ADR −5.8, Win rate −10 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 57 matches, win rate 49%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.