KaJfindo19

Poland
On FACEIT since 2021 231 matches tracked 115 matches in 30 days
ELO ▲ 206
2,086
30-day peak: 2,337
Rank EU
#188,977
Poland #10,742 in Poland
Last updated:

How does KaJfindo19 play?

Rating 0.97 K/R 0.71 ADR 80.8 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 231 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.6
Knife kills 3 in 231 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 23x 4K, 4 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +12 pp, Win rate +20 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.07, ADR −4.0

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +24 ELO
28 matches · 32% win rate
On Tuesdays +75 ELO, win rate 43%

KaJfindo19 loses the most ELO in match 4 of the day: +24 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
60% better than 81%
0.68 better than 24%
79.3 better than 44%
0.93 better than 20%
53% of 285 duels better than 64%
50% of 24 situations better than 80%
Dust 248
46% better than 30%
0.66 better than 14%
76.4 better than 27%
0.92 better than 15%
48% of 240 duels better than 31%
22% of 27 situations better than 13%
Ancient39
54% better than 57%
0.77 better than 64%
85.0 better than 69%
1.03 right on the average
55% of 220 duels better than 70%
28% of 18 situations better than 24%
Anubis33
52% better than 49%
0.79 better than 76%
83.5 better than 65%
1.07 better than 64%
57% of 164 duels better than 81%
25% of 24 situations better than 21%
Inferno19
42% better than 19%
0.71 better than 42%
81.9 better than 54%
1.00 better than 38%
46% of 110 duels better than 17%
50% of 10 situations better than 79%
Nuke17
59% better than 62%
0.77 better than 55%
85.4 better than 63%
1.04 better than 43%
48% of 104 duels better than 26%
33% of 12 situations better than 33%
Cache14
29% -
0.62 -
78.7 -
0.86-
54% of 84 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KaJfindo19 plays

Across 231 matches KaJfindo19 averages K/R 0.71, ADR 80.8 and a rating of 0.97. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Mirage with a 60% win rate in 58 matches. In 78 of 231 matches the rating was 1.10 or higher (34%), in 93 it was below 0.90. In 210 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: June 2026 at 1.04. KaJfindo19 loses the most ELO in match 4 of the day (+24 ELO, win rate 32%). Things go best on Mirage (+125 ELO, win rate 60%). Match no. 1 of the day goes best: 63% win rate, +122 ELO. Improved over the last three months: Headshots +12 pp, Win rate +20 pp. Got weaker: K/R −0.07, Rating −0.07, ADR −4.0. Last 30 days: 115 matches, win rate 52%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.