KaIeka_ken

Ukraine
62 matches tracked
Last updated:

How does KaIeka_ken play?

Rating 0.99 K/R 0.73 ADR 79.9 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 62 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (23%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+1 pp · Ø 23% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so slightly below the average (45%).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.97−0.03 · Ø 1.00 better than 51%
Pistol kills per match 2.8
Knife kills 1 in 62 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 70%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 12x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 9%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 6%
Deaths per round 76%+4 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 6 average
Whether KaIeka_ken is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.91 · Vertigo
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
64% better than 89%
0.74 better than 66%
81.7 better than 68%
1.01 better than 61%
47% of 129 duels better than 36%
44% of 16 situations better than 70%
Ancient10
40% -
0.70 -
74.1 -
0.92-
56% of 54 duels -
20% of 5 situations -
Nuke10
30% -
0.69 -
76.2 -
0.90-
53% of 57 duels -
67% of 3 situations -
Inferno6
17% -
0.55 -
64.4 -
0.72-
41% of 29 duels -
-
Anubis5
60% -
0.75 -
79.5 -
1.06-
54% of 26 duels -
33% of 3 situations -
Cache4
75% -
0.88 -
96.0 -
1.15-
48% of 21 duels -
50% of 2 situations -
Dust 24
75% -
0.84 -
89.9 -
1.17-
52% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KaIeka_ken plays

Across 62 matches KaIeka_ken averages K/R 0.73, ADR 79.9 and a rating of 0.99. Biggest strength: Utility hit rate at 42%, better than 90% of level 6 players. Most room to improve: Utility damage per round at 2.1, better than only 9% of level 6 players. Averages 15.9 kills per match with 43% headshots. The strongest map is Mirage with a 64% win rate in 22 matches. In 20 of 62 matches the rating was 1.10 or higher (32%), in 28 it was below 0.90. In 62 matches with detailed stats: 12 4Ks and 1 ace. Things go best in match 1 of the day (+26 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +26 ELO. Last 30 days: 1 matches, win rate 100%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.