stalnoj_voin

Switzerland
On FACEIT since 2020 144 matches tracked 21 matches in 30 days
Last updated:

How does stalnoj_voin play?

Rating 0.85 K/R 0.64 ADR 71.4 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 37%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 8

Compared with 1,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (1.01).

Headshot rate 53%+6 pp · Ø 47% better than 83%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.82−0.19 · Ø 1.01 better than 2%
Pistol kills per match 3.2

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 12%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 10%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 15x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 33%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.63, Rating at 0.84, ADR at 71.2, ELO at 1,607
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.63 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
20 matches · 40% win rate
From match 5 of the day −8 ELO
21 matches · 38% win rate
On Sundays +59 ELO, win rate 33%

stalnoj_voin loses the most ELO on Anubis: −28 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 1.89 · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 32%
0.64 better than 12%
72.9 better than 16%
0.87 better than 9%
47% of 241 duels better than 30%
36% of 11 situations better than 45%
Ancient30
37% better than 12%
0.65 better than 15%
69.7 better than 6%
0.86 better than 8%
47% of 158 duels better than 33%
28% of 18 situations better than 23%
Dust 230
43% better than 24%
0.65 better than 16%
71.6 better than 13%
0.86 better than 7%
46% of 183 duels better than 27%
41% of 17 situations better than 60%
Anubis20
40% better than 16%
0.64 better than 13%
69.7 better than 6%
0.84 better than 3%
45% of 129 duels better than 20%
0% of 10 situations better than 1%
Cache14
36% -
0.65 -
74.5 -
0.82-
47% of 97 duels -
29% of 7 situations -
Nuke7
71% -
0.61 -
72.9 -
0.82-
39% of 44 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How stalnoj_voin plays

Across 144 matches stalnoj_voin averages K/R 0.64, ADR 71.4 and a rating of 0.85. Biggest strength: Headshot rate at 53%, better than 83% of level 8 players. Most room to improve: K/D at 0.82, better than only 2% of level 8 players. Averages 14.4 kills per match with 53% headshots. The strongest map is Mirage with a 46% win rate in 41 matches. In 28 of 144 matches the rating was 1.10 or higher (19%), in 83 it was below 0.90. In 134 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 0.89. stalnoj_voin loses the most ELO on Anubis (−28 ELO, win rate 40%). Things go best in match 3 of the day (+58 ELO, win rate 52%). Match no. 3 of the day goes best: 52% win rate, +58 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.84, ADR at 71.2, ELO at 1,607. Last 30 days: 21 matches, win rate 43%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.