Ka-Chow28

San Marino
On FACEIT since 2016 105 matches tracked 52 matches in 30 days
ELO ▼ 18
2,097
30-day peak: 2,222
Rank EU
#182,823
San Marino #208 in San Marino
Last updated:

How does Ka-Chow28 play?

Rating 1.11 (from 55 matches) K/R 0.81 ADR 86.9 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 55 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 15x 4K, 2 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.80, ADR at 87.0
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
24 matches · 46% win rate

Ka-Chow28 loses the most ELO on Dust 2: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
46% better than 30%
0.80 better than 78%
88.7 better than 84%
1.19 better than 90%
51% of 117 duels right on the average
50% of 10 situations better than 82%
Dust 224
46% better than 30%
0.76 better than 62%
83.6 better than 67%
1.12-
51% of 51 duels right on the average
25% of 4 situations better than 17%
Ancient17
29% better than 1%
0.79 better than 73%
81.7 better than 53%
0.98-
44% of 52 duels better than 13%
38% of 8 situations better than 54%
Anubis13
54% -
0.88 -
93.1 -
1.13-
71% of 28 duels -
75% of 4 situations -
Inferno6
67% -
0.93 -
98.7 -
1.16-
50% of 30 duels -
33% of 3 situations -
Nuke4
50% -
0.96 -
86.5 -
0.97-
0% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ka-Chow28 plays

Across 105 matches Ka-Chow28 averages K/R 0.81 and ADR 86.9; the rating across the 55 rated matches is 1.11. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 44% headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 28 of 55 matches the rating was 1.10 or higher (51%), in 18 it was below 0.90. In 55 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.23. Ka-Chow28 loses the most ELO on Dust 2 (−25 ELO, win rate 46%). Things go best in match 1 of the day (+57 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +57 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.80, ADR at 87.0. Last 30 days: 52 matches, win rate 48%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.