K_L_R

United Kingdom
On FACEIT since 2016 239 matches tracked 90 matches in 30 days
ELO ▲ 148
2,406
30-day peak: 2,426
Rank EU
#71,934
United Kingdom #1,290 in United Kingdom
Last updated:

How does K_L_R play?

Rating 0.99 K/R 0.72 ADR 80.2 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 239 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 27x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 95%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +288
= Stayed the same
K/R at 0.71, Rating at 0.98
▼ Got worse
ADR −4.8, Headshots −5 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −189 ELO
56 matches · 38% win rate
From match 5 of the day −25 ELO
49 matches · 43% win rate
Between 18:00 and 24:00 −51 ELO, win rate 44%
On Tuesdays −30 ELO, win rate 37%

K_L_R loses the most ELO on Ancient: −189 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.37 · Mirage
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
38% better than 10%
0.69 better than 22%
79.7 better than 38%
0.91 better than 11%
48% of 271 duels better than 30%
48% of 27 situations better than 76%
Dust 241
51% better than 48%
0.70 better than 28%
80.6 better than 48%
0.95 better than 18%
51% of 212 duels better than 46%
53% of 15 situations better than 88%
Mirage39
46% better than 27%
0.65 better than 11%
73.4 better than 15%
0.89 better than 8%
51% of 171 duels right on the average
32% of 19 situations better than 30%
Anubis36
56% better than 63%
0.74 better than 46%
81.7 better than 54%
1.04 right on the average
47% of 167 duels better than 21%
26% of 19 situations better than 23%
Inferno26
69% better than 91%
0.76 right on the average
86.8 better than 68%
1.10 better than 58%
54% of 135 duels right on the average
82% of 11 situations better than 99%
Cache19
63% -
0.74 -
78.3 -
1.05-
49% of 65 duels -
50% of 6 situations -
Nuke19
53% better than 41%
0.81 better than 73%
85.8 better than 67%
1.15 better than 76%
52% of 75 duels better than 45%
15% of 13 situations better than 7%
Vertigo3
0% -
0.78 -
78.2 -
1.11-
44% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K_L_R plays

Across 239 matches K_L_R averages K/R 0.72, ADR 80.2 and a rating of 0.99. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Inferno with a 69% win rate in 26 matches. In 79 of 239 matches the rating was 1.10 or higher (33%), in 109 it was below 0.90. In 160 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.01. K_L_R loses the most ELO on Ancient (−189 ELO, win rate 38%). Things go best on Anubis (+60 ELO, win rate 56%). Match no. 2 of the day goes best: 55% win rate, −12 ELO. Improved over the last three months: ELO +288. Got weaker: ADR −4.8, Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98. Last 30 days: 90 matches, win rate 52%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.