K_1_k_i

AU
On FACEIT since 2020 165 matches tracked 44 matches in 30 days
ELO ▲ 123
2,093
30-day peak: 2,093
Rank OCE ▲ 142 places
#953
AU #548 in AU
30 days · prev. #1,095 · best #930
Last updated:

How does K_1_k_i play?

Rating 1.07 K/R 0.76 ADR 81.7 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 165 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 1.09+0.07 · Ø 1.02 better than 73%
Pistol kills per match 2.6
Knife kills 6 in 165 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 54%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 22x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 70%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 81.1, Headshots at 50%
▼ Got worse
Win rate −15 pp, ELO −83

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.73).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −68 ELO
44 matches · 52% win rate
On Mirage −67 ELO
57 matches · 54% win rate
In match 3 of the day +5 ELO
27 matches · 44% win rate

K_1_k_i loses the most ELO in match 1 of the day: −68 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Anubis
  2. Most kills in a match: 48 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
54% better than 63%
0.77 better than 67%
83.0 better than 65%
1.07 better than 66%
55% of 286 duels better than 73%
41% of 34 situations better than 59%
Ancient42
74% better than 98%
0.78 better than 69%
83.2 better than 62%
1.11 better than 76%
52% of 145 duels better than 56%
53% of 32 situations better than 84%
Dust 225
44% better than 23%
0.76 better than 62%
82.7 better than 63%
1.06 better than 61%
57% of 113 duels better than 81%
27% of 26 situations better than 22%
Inferno24
54% better than 54%
0.75 better than 55%
78.0 better than 30%
1.07 better than 60%
42% of 98 duels better than 8%
58% of 12 situations better than 90%
Anubis9
67% -
0.73 -
80.7 -
1.08-
44% of 36 duels -
50% of 8 situations -
Cache3
33% -
0.58 -
75.6 -
0.83-
39% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K_1_k_i plays

Across 165 matches K_1_k_i averages K/R 0.76, ADR 81.7 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Ancient with a 74% win rate in 42 matches. In 67 of 165 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 133 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. K_1_k_i loses the most ELO in match 1 of the day (−68 ELO, win rate 52%). Things go best in match 2 of the day (+53 ELO, win rate 67%). Match no. 4 of the day goes best: 73% win rate, −5 ELO. Got weaker: Win rate −15 pp, ELO −83. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 81.1, Headshots at 50%. Last 30 days: 44 matches, win rate 57%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.