KY0LKA

Portugal
On FACEIT since 2014 302 matches tracked 107 matches in 30 days
ELO ▲ 304
3,260
30-day peak: 3,286
Rank EU ▲ 244 places
#2,736
PT #37 in PT
30 days · prev. #2,980 · best #2,683
Last updated:

How does KY0LKA play?

Rating 1.37 K/R 0.96 ADR 98.0 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 302 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 12% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

66% of opening duels won and so well above the average (52%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.06).

Headshot rate 41%−12 pp · Ø 53% better than 4%
AWP share of kills 47%+35 pp · Ø 12% better than 99%
K/D 1.43+0.37 · Ø 1.06 better than 99%
Pistol kills per match 3.7
Knife kills 8 in 302 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.2%).

2K rounds 17.3%+3.7 pp · Ø 13.6% better than 98%
3K rounds 7.2%+3.0 pp · Ø 4.2% better than 99%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 90x 4K, 14 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +16 pp, ELO +173
= Stayed the same
K/R at 0.96, Rating at 1.38, ADR at 98.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 1.06. Last 3 months: 0.96 (at the start 0.97). Well above the average (0.75).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −92 ELO
22 matches · 32% win rate
On Mirage −76 ELO
74 matches · 49% win rate
Between 12:00 and 18:00 −101 ELO, win rate 48%
On Mondays +19 ELO, win rate 43%

KY0LKA loses the most ELO on Inferno: −92 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.88 · Cache
  3. Most kills in a match: 60 · Dust 2

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
55% right on the average
1.04 better than 99%
106.3 better than 99%
1.49 better than 99%
71% of 610 duels better than 99%
25% of 61 situations better than 15%
Mirage74
49% better than 25%
0.93 better than 97%
93.8 better than 92%
1.29 better than 96%
61% of 320 duels better than 90%
29% of 45 situations better than 20%
Nuke40
53% better than 32%
0.99 better than 99%
99.2 better than 97%
1.42 better than 99%
67% of 199 duels better than 97%
37% of 27 situations better than 43%
Ancient37
62% better than 72%
0.86 better than 88%
88.0 better than 77%
1.24 better than 92%
59% of 130 duels better than 85%
40% of 35 situations better than 54%
Cache29
72% better than 87%
1.00 better than 97%
102.1 better than 96%
1.43 better than 97%
65% of 156 duels better than 94%
29% of 21 situations better than 26%
Inferno22
32% better than 1%
0.90 better than 84%
93.0 better than 76%
1.32 better than 86%
59% of 124 duels better than 62%
31% of 13 situations better than 29%
Anubis7
43% -
0.85 -
80.2 -
1.20-
51% of 35 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KY0LKA plays

Across 302 matches KY0LKA averages K/R 0.96, ADR 98.0 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 20.8 kills per match with 41% headshots. The strongest map is Cache with a 72% win rate in 29 matches. In 218 of 302 matches the rating was 1.10 or higher (72%), in 48 it was below 0.90. In 254 matches with detailed stats: 90 4Ks and 14 aces. Best month by rating: August 2026 at 1.52. KY0LKA loses the most ELO on Inferno (−92 ELO, win rate 32%). Things go best on Dust 2 (+226 ELO, win rate 55%). Match no. 3 of the day goes best: 60% win rate, +113 ELO. Improved over the last three months: Win rate +16 pp, ELO +173. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.96, Rating at 1.38, ADR at 98.2. Last 30 days: 107 matches, win rate 60%, net ELO +313.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.