KWI2L

Russia
On FACEIT since 2021 161 matches tracked 44 matches in 30 days
ELO ▲ 57
3,141
30-day peak: 3,171
Rank EU ▲ 3,240 places
#4,643
Russia #1,298 in Russia
30 days · prev. #7,883 · best #3,828
Last updated:

How does KWI2L play?

Rating 1.00 K/R 0.70 ADR 78.4 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 27% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.7
Knife kills 2 in 161 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 13%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 17x 4K, 6 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether KWI2L is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.62
JulAugSepOct

Best month: July 2026 with 0.75.

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
50 matches · 60% win rate
From match 5 of the day +22 ELO
33 matches · 48% win rate
On Wednesdays +25 ELO, win rate 43%

KWI2L loses the most ELO on Mirage: −30 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 1.89 · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
60% better than 72%
0.68 better than 15%
76.7 better than 22%
0.98 better than 21%
46% of 197 duels better than 15%
44% of 32 situations better than 67%
Dust 235
54% better than 46%
0.72 better than 32%
82.4 better than 52%
1.04 better than 38%
51% of 142 duels better than 41%
41% of 22 situations better than 55%
Ancient30
73% better than 95%
0.74 better than 40%
80.4 better than 40%
1.07 better than 52%
48% of 129 duels better than 24%
36% of 33 situations better than 43%
Nuke19
42% better than 10%
0.69 better than 16%
76.4 better than 20%
0.96 better than 14%
50% of 94 duels better than 31%
31% of 16 situations better than 27%
Anubis12
33% -
0.54 -
67.8 -
0.83-
32% of 31 duels -
17% of 6 situations -
Inferno9
33% -
0.75 -
87.9 -
1.04-
55% of 38 duels -
75% of 4 situations -
Cache6
67% -
0.71 -
73.9 -
1.05-
52% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KWI2L plays

Across 161 matches KWI2L averages K/R 0.70, ADR 78.4 and a rating of 1.00. Most room to improve: 3K rounds at 3.5%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Ancient with a 73% win rate in 30 matches. In 65 of 161 matches the rating was 1.10 or higher (40%), in 58 it was below 0.90. In 135 matches with detailed stats: 17 4Ks and 6 aces. Best month by rating: September 2026 at 1.08. KWI2L loses the most ELO on Mirage (−30 ELO, win rate 60%). Things go best on Ancient (+55 ELO, win rate 73%). Last 30 days: 44 matches, win rate 66%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.