KR_1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).
Compared with 955 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so right on the average (49%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average47% headshots and so just above the average (46%).
Impact
AverageExactly 2 kills in 13.9% of rounds and so clearly above the average (12.9%).
Utility and deaths
Average0.65 enemies flashed per round and so well above the average (0.26).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.69). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05. Last 3 months: 1.00 (at the start 0.95). Just above the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 85.6. Last 3 months: 80.6 (at the start 81.9). Just above the average (78.6).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 47% (at the start 48%). Just above the average (46%).
Matches won (win rate)
Best month: September 2026 with 49%. Last 3 months: 48% (at the start 43%). Right on the average (48%).
Best month: September 2026 with 1,883. Last 3 months: 1,562 (at the start 1,392).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 202 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
KR_1 loses the most ELO on Dust 2: −210 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.16 · Anubis
- Most kills in a match: 34 · Nuke
Maps in detail
from the last 202 matchesCompared with players on the same level who have at least 15 matches on the map.
How KR_1 plays
Across 202 matches KR_1 averages K/R 0.72, ADR 80.7 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 7 players. Averages 16.5 kills per match with 47% headshots. The strongest map is Nuke with a 50% win rate in 20 matches. In 67 of 202 matches the rating was 1.10 or higher (33%), in 84 it was below 0.90. In 181 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. KR_1 loses the most ELO on Dust 2 (−210 ELO, win rate 48%). Things go best on Anubis (+30 ELO, win rate 40%). Match no. 2 of the day goes best: 65% win rate, −74 ELO. Improved over the last three months: Rating +0.05, Win rate +5 pp, ELO +170. Unchanged in recent months: K/R at 0.72, ADR at 80.6, Headshots at 47%. Last 30 days: 22 matches, win rate 41%, net ELO −155.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.