asdsaawdasda

Kosovo
On FACEIT since 2018 322 matches tracked 83 matches in 30 days
Last updated:

How does asdsaawdasda play?

Rating 1.28 (from 297 matches) K/R 0.92 ADR 97.4 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 297 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 35% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 62%+10 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 69%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.29+0.25 · Ø 1.04 better than 95%
Pistol kills per match 3.4
Knife kills 13 in 322 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.2%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 94%
3K rounds 6.5%+2.3 pp · Ø 4.2% better than 97%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 97x 4K, 7 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 89%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.91
▼ Got worse
Rating −0.06, ADR −4.6, Headshots −6 pp, Win rate −5 pp, ELO −165

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: September 2026 with 0.97. Last 3 months: 0.91 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −95 ELO
85 matches · 40% win rate
On Anubis −40 ELO
42 matches · 48% win rate
Between 0:00 and 6:00 −62 ELO, win rate 43%
On Tuesdays −37 ELO, win rate 37%

asdsaawdasda loses the most ELO on Mirage: −95 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Cache
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.98 · Dust 2

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
40% better than 10%
0.95 better than 98%
100.2 better than 98%
1.34 better than 98%
64% of 322 duels better than 96%
49% of 65 situations better than 80%
Dust 264
55% better than 58%
0.89 better than 93%
94.6 better than 93%
1.25 better than 92%
63% of 233 duels better than 95%
41% of 37 situations better than 58%
Ancient49
41% better than 15%
0.92 better than 96%
96.7 better than 95%
1.23 better than 93%
65% of 168 duels better than 97%
38% of 29 situations right on the average
Inferno48
50% better than 29%
0.94 better than 93%
97.4 better than 88%
1.33 better than 92%
60% of 188 duels better than 79%
41% of 32 situations better than 56%
Anubis42
48% better than 32%
0.77 better than 59%
84.7 better than 65%
1.05 right on the average
56% of 183 duels better than 69%
25% of 20 situations better than 19%
Cache21
52% -
1.07 -
114.6 -
1.51-
64% of 88 duels -
31% of 13 situations -
Nuke8
88% -
0.95 -
104.1 -
1.26-
59% of 32 duels -
50% of 4 situations -
Vertigo3
67% -
1.05 -
113.6 -
1.63-
80% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdsaawdasda plays

Across 322 matches asdsaawdasda averages K/R 0.92 and ADR 97.4; the rating across the 297 rated matches is 1.28. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 19.9 kills per match with 61% headshots. The strongest map is Dust 2 with a 55% win rate in 64 matches. In 192 of 297 matches the rating was 1.10 or higher (65%), in 56 it was below 0.90. In 254 matches with detailed stats: 97 4Ks and 7 aces. Best month by rating: June 2026 at 1.53. asdsaawdasda loses the most ELO on Mirage (−95 ELO, win rate 40%). Things go best on Ancient (+54 ELO, win rate 41%). Match no. 4 of the day goes best: 59% win rate, −59 ELO. Got weaker: Rating −0.06, ADR −4.6, Headshots −6 pp, Win rate −5 pp, ELO −165. Unchanged in recent months: K/R at 0.91. Last 30 days: 83 matches, win rate 48%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.