KRI5TI

Norway
194 matches tracked
Last updated:

How does KRI5TI play?

Rating 1.00 K/R 0.72 ADR 82.9 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 194 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so right on the average (48%).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 2.3
Knife kills 2 in 194 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 61%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 72%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 16x 4K, 4 aces in 119 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.27).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 9.6+5.5 · Ø 4.1 better than 99%
Enemies flashed per round 0.71+0.44 · Ø 0.27 better than 99%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.11, ADR +6.9, ELO +86
= Stayed the same
Headshots at 48%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.66). Slightly above the average (0.71).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −61 ELO
39 matches · 46% win rate
On Ancient −27 ELO
41 matches · 51% win rate
Between 18:00 and 24:00 +53 ELO, win rate 44%

KRI5TI loses the most ELO on Anubis: −61 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.37 · Ancient
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno61
64% better than 86%
0.76 better than 73%
88.0 better than 86%
1.07 better than 73%
52% of 340 duels better than 57%
40% of 35 situations better than 56%
Ancient41
51% better than 54%
0.72 right on the average
85.7 better than 78%
0.99 right on the average
58% of 215 duels better than 88%
46% of 24 situations better than 71%
Anubis39
46% better than 34%
0.72 right on the average
82.5 better than 66%
1.01 better than 53%
48% of 184 duels better than 38%
43% of 30 situations better than 59%
Dust 227
44% better than 30%
0.70 better than 38%
78.5 better than 43%
0.97 better than 36%
48% of 94 duels better than 35%
53% of 17 situations better than 86%
Nuke13
46% -
0.62 -
68.3 -
0.82-
36% of 42 duels -
25% of 12 situations -
Mirage11
27% -
0.66 -
70.4 -
0.91-
48% of 42 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KRI5TI plays

Across 194 matches KRI5TI averages K/R 0.72, ADR 82.9 and a rating of 1.00. Biggest strength: Utility damage per round at 9.6, better than 99% of level 8 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 61 matches. In 71 of 194 matches the rating was 1.10 or higher (37%), in 74 it was below 0.90. In 119 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. KRI5TI loses the most ELO on Anubis (−61 ELO, win rate 46%). Things go best on Dust 2 (+36 ELO, win rate 44%). Improved over the last three months: K/R +0.09, Rating +0.11, ADR +6.9, ELO +86. Unchanged in recent months: Headshots at 48%, Win rate at 51%. Last 30 days: 5 matches, win rate 60%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.