KREAMZ

Pitcairn
287 matches tracked 69 matches in 30 days
Last updated:

How does KREAMZ play?

Rating 1.00 K/R 0.69 ADR 79.4 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 287 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 3.2
Knife kills 8 in 287 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 21%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 28x 4K, 1 ace in 211 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 8.1+3.9 · Ø 4.2 better than 98%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +242
= Stayed the same
ADR at 78.6
▼ Got worse
K/R −0.06, Rating −0.06, Headshots −4 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −4 ELO
38 matches · 45% win rate
On Mirage −1 ELO
76 matches · 51% win rate
On Saturdays +186 ELO, win rate 41%

KREAMZ loses the most ELO in match 3 of the day: −4 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
59% better than 79%
0.70 better than 34%
82.1 better than 61%
1.00 better than 44%
51% of 391 duels right on the average
37% of 46 situations better than 48%
Mirage76
51% better than 51%
0.74 better than 54%
81.2 better than 56%
1.11 better than 79%
49% of 365 duels better than 41%
38% of 53 situations right on the average
Anubis61
41% better than 18%
0.63 better than 7%
74.8 better than 20%
0.91 better than 15%
37% of 270 duels better than 1%
44% of 43 situations better than 67%
Inferno44
59% better than 67%
0.66 better than 20%
77.8 better than 35%
0.99 better than 38%
52% of 201 duels better than 46%
48% of 31 situations better than 69%
Ancient16
44% better than 26%
0.68 better than 21%
79.7 better than 43%
0.93 better than 22%
50% of 88 duels better than 45%
13% of 8 situations better than 4%
Cache5
40% -
0.84 -
88.7 -
1.17-
52% of 25 duels -
29% of 7 situations -
Nuke4
25% -
0.53 -
63.5 -
0.71-
54% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KREAMZ plays

Across 287 matches KREAMZ averages K/R 0.69, ADR 79.4 and a rating of 1.00. Biggest strength: Utility damage per round at 8.1, better than 98% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 15% of level 9 players. Averages 14.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 59% win rate in 81 matches. In 104 of 287 matches the rating was 1.10 or higher (36%), in 120 it was below 0.90. In 211 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. KREAMZ loses the most ELO in match 3 of the day (−4 ELO, win rate 45%). Things go best on Dust 2 (+147 ELO, win rate 59%). Improved over the last three months: ELO +242. Got weaker: K/R −0.06, Rating −0.06, Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: ADR at 78.6. Last 30 days: 69 matches, win rate 49%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.