KRASAVC1K

Russia
On FACEIT since 2017 50 matches tracked 25 matches in 30 days
ELO
2,552
Rank EU
#44,125
Russia #12,651 in Russia
Last updated:

How does KRASAVC1K play?

Rating 1.18 K/R 0.84 ADR 89.0 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 50 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 8x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.13, Rating −0.19, ADR −10.1, Headshots −4 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.78 (at the start 0.91). Slightly above the average (0.74).

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 42 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
53% right on the average
0.72 better than 37%
78.8 better than 37%
1.03 better than 45%
49% of 47 duels better than 33%
55% of 11 situations better than 89%
Dust 213
38% -
0.82 -
86.0 -
1.13-
55% of 38 duels -
58% of 12 situations -
Inferno8
63% -
0.98 -
101.4 -
1.41-
64% of 39 duels -
57% of 7 situations -
Anubis7
71% -
0.84 -
92.1 -
1.18-
43% of 23 duels -
75% of 4 situations -
Nuke4
50% -
1.06 -
106.5 -
1.48-
73% of 11 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KRASAVC1K plays

Across 50 matches KRASAVC1K averages K/R 0.84, ADR 89.0 and a rating of 1.18. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 19.8 kills per match with 54% headshots. The strongest map is Mirage with a 53% win rate in 17 matches. In 28 of 50 matches the rating was 1.10 or higher (56%), in 11 it was below 0.90. In 29 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.27. Got weaker: K/R −0.13, Rating −0.19, ADR −10.1, Headshots −4 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 25 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.