KPATOC--

Norway
121 matches tracked 40 matches in 30 days
Last updated:

How does KPATOC-- play?

Rating 0.92 (from 44 matches) K/R 0.70 ADR 74.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 34%
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 9%−2 pp better than 51%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.6
Knife kills 1 in 121 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 33%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 15x 4K, 0 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 1.3−2.8 better than 1%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 121 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −32 ELO
20 matches · 50% wins
On Dust 2 −31 ELO
41 matches · 59% wins
On Sundays +40 ELO, win rate 48%

KPATOC-- loses the most ELO on Anubis: −32 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
65% better than 91%
0.72 better than 39%
76.0 better than 25%
0.96 better than 26%
49% of 181 duels better than 35%
48% of 31 situations better than 79%
Dust 241
59% better than 73%
0.67 better than 17%
73.2 better than 14%
0.95 better than 21%
46% of 167 duels better than 23%
33% of 24 situations better than 37%
Anubis20
50% better than 42%
0.69 better than 24%
73.1 better than 11%
0.84-
51% of 79 duels level
33% of 15 situations better than 40%
Ancient8
50% -
0.69 -
73.2 -
0.73-
22% of 27 duels -
50% of 4 situations -
Cache4
25% -
0.78 -
83.9 -
0.72-
55% of 22 duels -
20% of 5 situations -
Nuke4
50% -
0.69 -
70.8 -
-
54% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KPATOC-- plays

Across 121 matches KPATOC-- averages K/R 0.70 and ADR 74.5; the rating across the 44 rated matches is 0.92. Biggest strength: Headshot rate at 55%. That is better than 75% of players on level 10. Most room to improve: Utility damage per round at 1.3. That is better than only 1% of players on level 10. On average 15.6 kills per match, 55% of them headshots. The strongest map is Mirage with a 65% win rate in 43 matches. In 13 of 44 matches the rating was 1.10 or higher (30%), in 24 it was below 0.90. In 121 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. KPATOC-- loses the most ELO on Anubis (−32 ELO, win rate 50%). Things go best on Mirage (+66 ELO, win rate 65%). Last 30 days: 40 matches, win rate 60%, ELO balance +38.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.