KOZX

Turkey
On FACEIT since 2018 146 matches tracked 30 matches in 30 days
ELO ▲ 7
2,260
30-day peak: 2,260
Rank EU
#112,826
Turkey #2,795 in Turkey
Last updated:

How does KOZX play?

Rating 0.92 K/R 0.63 ADR 71.1 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 24% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 1%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 7x 4K, 0 aces in 46 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +7.7
= Stayed the same
Win rate at 53%, ELO at 2,254
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.66 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −8 ELO
43 matches · 47% win rate
On Dust 2 −4 ELO
34 matches · 68% win rate
In match 1 of the day +27 ELO
29 matches · 41% win rate

KOZX loses the most ELO on Mirage: −8 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Cache
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 26 · Dust 2

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
47% better than 31%
0.62 better than 5%
73.3 better than 14%
0.89 better than 8%
47% of 151 duels better than 25%
46% of 24 situations better than 75%
Dust 234
68% better than 94%
0.65 better than 10%
73.6 better than 13%
0.95 better than 18%
46% of 93 duels better than 20%
38% of 29 situations better than 53%
Inferno21
57% better than 60%
0.63 better than 4%
69.5 better than 2%
0.95 better than 14%
49% of 73 duels better than 27%
39% of 18 situations better than 53%
Anubis16
50% better than 43%
0.61 better than 2%
65.5 better than 1%
0.87 better than 4%
38% of 48 duels better than 2%
18% of 11 situations better than 10%
Ancient15
60% better than 73%
0.64 better than 7%
72.3 better than 9%
0.93 better than 16%
56% of 43 duels better than 74%
25% of 12 situations better than 19%
Nuke10
20% -
0.56 -
61.4 -
0.76-
42% of 26 duels -
40% of 5 situations -
Cache7
57% -
0.72 -
76.5 -
1.06-
61% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KOZX plays

Across 146 matches KOZX averages K/R 0.63, ADR 71.1 and a rating of 0.92. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 41% headshots. The strongest map is Dust 2 with a 68% win rate in 34 matches. In 33 of 146 matches the rating was 1.10 or higher (23%), in 70 it was below 0.90. In 46 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. KOZX loses the most ELO on Mirage (−8 ELO, win rate 47%). Things go best on Inferno (+78 ELO, win rate 57%). Match no. 2 of the day goes best: 69% win rate, +21 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +7.7. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 53%, ELO at 2,254. Last 30 days: 30 matches, win rate 60%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.